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Holy shit ! Rendering with atoms !


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Posted

http://www.euclideon.com/transcripts.html

I'm very interested by this technology, in this industry we still try to get more and more realistic rendering and with this it's gonna be very easy.

I'm very curious about how they have achieved that and what are the performances. Especially for games (with shadows, AI and other stuffs).

It's remind me voxels, I'm wrong to link this to voxels ?

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Posted

They should hire some artists because the sheer ugliness of their models isn't doing their tech demo any favors. And where are the shaders / lighting models? Everything looks fullbright. Anyway, I'm skeptical, but maybe in a few years it'll be usable for something.

Posted

wow, looks like they came through!

i wonder how this stuff works on consoles?

and i wonder why nobody else is looking into it?

i still don't really buy it just yet, there's no evidence of motion, so i wonder how they plan on dealing with that.

Posted

Well...progress I guess. :science:

meanwhile...

i still don't really buy it just yet, there's no evidence of motion, so i wonder how they plan on dealing with that.

Yep.

Posted

I dont buy it either, but I want to :)

And yeah, they really ought to get some super talented artists working on this stuff, plus upload their videos in HD :)

Posted

Hate their videos; just can't stand his voice nor his inflated ego. There's probably good reason why this isn't already used.

They could prove me wrong. But I doubt it...

Posted

I'm curious as to how things like player collision will be handled and how much of a tax on the cpu / gpu that would be... for all those little atoms... or maybe you build a low poly collision model for your map?

perhaps they already answered this though....

Posted

i still don't really buy it just yet, there's no evidence of motion, so i wonder how they plan on dealing with that.

I have watched a video on youtube few days ago (but I can't refind it unfortunately) where huge voxel mesh where interacted with physics and rigged by using the volume of the mesh and mathematical algorithm to determine deformation point. It was very impressive.

Don't have time currently, later I will try to find this video.

Posted

So what about the workflow then? Ditch everything we know? Make new engines from scratch again?

Gonna stand at the sideline and see what happens, looks interesting though. But can we really just convert everything from poly to atom and be done with it?

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