Froyok Posted August 1, 2011 Report Posted August 1, 2011 http://www.euclideon.com/transcripts.html I'm very interested by this technology, in this industry we still try to get more and more realistic rendering and with this it's gonna be very easy. I'm very curious about how they have achieved that and what are the performances. Especially for games (with shadows, AI and other stuffs). It's remind me voxels, I'm wrong to link this to voxels ? Quote
knj Posted August 1, 2011 Report Posted August 1, 2011 I'm looking forward to it, herd about it before, and it is impressive Quote
Campaignjunkie Posted August 1, 2011 Report Posted August 1, 2011 They should hire some artists because the sheer ugliness of their models isn't doing their tech demo any favors. And where are the shaders / lighting models? Everything looks fullbright. Anyway, I'm skeptical, but maybe in a few years it'll be usable for something. Quote
Rick_D Posted August 1, 2011 Report Posted August 1, 2011 wow, looks like they came through! i wonder how this stuff works on consoles? and i wonder why nobody else is looking into it? i still don't really buy it just yet, there's no evidence of motion, so i wonder how they plan on dealing with that. Quote
Erratic Posted August 1, 2011 Report Posted August 1, 2011 So how does physics work on a million pebbles and why do I give a fuck. Quote
Izuno Posted August 1, 2011 Report Posted August 1, 2011 Well...progress I guess. :science: meanwhile... i still don't really buy it just yet, there's no evidence of motion, so i wonder how they plan on dealing with that. Yep. Quote
Mazy Posted August 1, 2011 Report Posted August 1, 2011 I dont buy it either, but I want to And yeah, they really ought to get some super talented artists working on this stuff, plus upload their videos in HD Quote
CrazyMAC Posted August 1, 2011 Report Posted August 1, 2011 http://unlimiteddetailtechnology.com/home.html Some other clips on GT.com if you can put up with how he says "data". http://www.gametrailers.com/video/techn ... ail/718415 http://www.gametrailers.com/video/quick ... ail/718416 Quote
Steppenwolf Posted August 2, 2011 Report Posted August 2, 2011 I just had a cool idea. This tech could be useful for something like google earth in the future. Full scanned 3d world. They could even scan the world from one of their google space stations. Quote
twiz Posted August 2, 2011 Report Posted August 2, 2011 It looks cool, they just need to get the lighting worked out! Lighting is very bland right now. Quote
Puddy Posted August 2, 2011 Report Posted August 2, 2011 Hate their videos; just can't stand his voice nor his inflated ego. There's probably good reason why this isn't already used. They could prove me wrong. But I doubt it... Quote
skdr Posted August 2, 2011 Report Posted August 2, 2011 It looks cool, they just need to get the lighting worked out! Lighting is very bland right now. Did you watch the video? Quote
General Vivi Posted August 2, 2011 Report Posted August 2, 2011 I'm curious as to how things like player collision will be handled and how much of a tax on the cpu / gpu that would be... for all those little atoms... or maybe you build a low poly collision model for your map? perhaps they already answered this though.... Quote
Froyok Posted August 2, 2011 Author Report Posted August 2, 2011 i still don't really buy it just yet, there's no evidence of motion, so i wonder how they plan on dealing with that. I have watched a video on youtube few days ago (but I can't refind it unfortunately) where huge voxel mesh where interacted with physics and rigged by using the volume of the mesh and mathematical algorithm to determine deformation point. It was very impressive. Don't have time currently, later I will try to find this video. Quote
Chimeray Posted August 2, 2011 Report Posted August 2, 2011 So what about the workflow then? Ditch everything we know? Make new engines from scratch again? Gonna stand at the sideline and see what happens, looks interesting though. But can we really just convert everything from poly to atom and be done with it? Quote
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