Jump to content

Recommended Posts

Posted

Hi, i have a problem

i have a model and i need to use cage to get nice normal map, so what i do:

in maya i use my LP model, copy it and tweek some verts to get it right

(i only move some verts, nothing else)

after that i export cage as .obj

in x normal, i assign HP mesh, lp mesh and tell it to use external cage, after hiting bake, i get window pop up, and info that some of the verts in my lp and cage mesh has diferent vertex index, which is highly imposible becouse cage is basicly a LP with some verts moved,

the funny thing is that i did that same with that same lp model, before and every thing was OK,

some tips guys ?

Posted

Hahaha no fucking reps ? :P

Ok, so i still don't know why Xnormal was fucking ID index, but i've downgrade Xnormal, and it looks that it is fine for now

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...