knj Posted July 18, 2011 Report Posted July 18, 2011 Hi, i have a problem i have a model and i need to use cage to get nice normal map, so what i do: in maya i use my LP model, copy it and tweek some verts to get it right (i only move some verts, nothing else) after that i export cage as .obj in x normal, i assign HP mesh, lp mesh and tell it to use external cage, after hiting bake, i get window pop up, and info that some of the verts in my lp and cage mesh has diferent vertex index, which is highly imposible becouse cage is basicly a LP with some verts moved, the funny thing is that i did that same with that same lp model, before and every thing was OK, some tips guys ? Quote
knj Posted July 19, 2011 Author Report Posted July 19, 2011 Hahaha no fucking reps ? Ok, so i still don't know why Xnormal was fucking ID index, but i've downgrade Xnormal, and it looks that it is fine for now Quote
-HP- Posted July 19, 2011 Report Posted July 19, 2011 Here's a fucking rep! http://eat3d.com/free/xnormal_overview Quote
knj Posted July 19, 2011 Author Report Posted July 19, 2011 Thanks for basics no my issue there, but hey, one rep is bettter than non fuck yeah Quote
Bunglo Posted July 19, 2011 Report Posted July 19, 2011 Ask your question here: http://eat3d.com/forums/xnormal/questions-and-feedback 'jogshy' is the developer of xnormal and answers questions at that link regularly. Quote
knj Posted July 20, 2011 Author Report Posted July 20, 2011 And here's some concrete stuff Thx Bunglo Quote
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