Campaignjunkie Posted July 11, 2011 Report Posted July 11, 2011 Making a Thief / investigative news / videography Unity FPS for the "Justice" compo over at Super Friendship Club. Collab with game dev partner in crime Eddie Cameron, he does game code and I do art / level design. You have to use your video camera to get good footage, then edit it into a TV news story afterwards. It's like Thief / Beyond Good and Evil / iMovie. In terms of visuals, I'm thinking like Thief 2.5, a steampunk city infected by mass media. We're targeting the Unity web player, so I'm doing mostly diffuse shaders only with simple lightmaps. Also using a lot of textures from PhilipK's "ancient collection" with its generous "do whatever the fuck you want" license. I've found the workflow to be kind of annoying compared to BSP, I have to UV everything twice? Stupid lightmaps... Anyway. Here's a dev log of sorts. Are the modeled bricks really distracting / a really bad decision that conflicts with lightmaps? Quote
Campaignjunkie Posted July 12, 2011 Author Report Posted July 12, 2011 Progress report -- map layout blockout going okay. I'm trying to limit the size of the level, but allow room for expansion if I need it. This part will be a free-roaming city thing that connects the mission areas. Never knew lightmaps took up so much texture memory. Quote
Campaignjunkie Posted July 16, 2011 Author Report Posted July 16, 2011 Update. Planning different styles for the mini-neighborhoods. "Hightowne" will be tall majestic structures with greenish lightting and "Downtowne" will be the ramshackle mess before you. Quote
twiz Posted July 16, 2011 Report Posted July 16, 2011 Are the modeled bricks really distracting / a really bad decision that conflicts with lightmaps? I don't think the sticking-out-bricks look good. For me they just draw attention to the flatness of the rest of the wall. I think you'd need a much higher density of extruded bricks to make it look realistic/good. I vote to leave the wall flat! Quote
KungFuSquirrel Posted July 16, 2011 Report Posted July 16, 2011 I think you could get away with it if it were much more subtle. Right now it looks like a really simple block extruding out (and is). If you made it more shallow and gave it a bit of a bevel on the edge, it might blend in a bit better. Quote
ShadoW_ Posted July 17, 2011 Report Posted July 17, 2011 Nice progress from initial pictures to the last one. Quote
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