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Posted

Some progress made. Pretty happy with the feel/proportions of the buildings. I think I'll get some tileable textures made to start blocking out colors and materials, then I'll start placing Crysis 2 assets to help flesh out the scene.

The tallest building on the right most likely wont be in the final shots much, so I kept the block out details to a minimum. It'll just be there for the illusion that the scene goes on beyond what the camera can see. I might have to add another building behind the long one on the left though, I'm not entirely sure how much of the area I want in the final shots.

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  • 3 weeks later...
Posted

Still in the works, just haven't posted anything new as I've been focused on getting a better understanding of normal maps (EQ @ polycount is a godsend), color, light, and a few other things.

Texturing has started though, so hopefully in the next week here I'll feel happy with throwing an update up.

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