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[Big Tutorial] Making Modular Environments in UDK


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Hi Everyone,

I've finally finished that tutorial I've been promising since forever: Making modular environments in UDK.

In this tutorial I go over a lot of techniques that I learned when creating Zest Foundation. Although I used UDK for this tutorial the concepts can easily be adapted to other engines.

Let me know if you have any doubts or suggestions for topics that i didn't cover!

LINK: http://www.thiagoklafke.com/modularenvironments.html

Some pics:





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Glad you guys like it!! :D

Super duper awesome.

Now please send this to every dev-studio so that people in the industry actually follow the unit-rules as well... *sigh* :v:v

I hope you are not talking about grin because they were the modular geometry masters of the world!

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Thanks mino !

I'm wondering just one thing, it's the bedn modifier, there is something similar but for maya ?

Your tutorial is great because it's also working at 90% for maya ! :D

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