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Posted

Introducing Haste!

TF2maps.net ran a contest over 72 hours, much like the weekend challenge just gone here, make a TF2 map in just 72 hours. I managed to work on this single stage payload map for 45 hours before the deadline came around, with just a few more hours work (now at 52 total) Haste is ready for public releases.

You can read an hour by hour breakdown of my 72 hours here and see near hourly progress screenshots in this flickr set

pl_haste_1_thumb.jpg pl_haste_2_thumb.jpg pl_haste_3_thumb.jpg pl_haste_4_thumb.jpg

(clickies)

Download: http://subtleallusion.com/#haste

And of course, an overview:

thumb_45-overview.jpg

Enjoy!

Posted

Moved to Work Release for you. Also, I mentioned this on Twitter (I just now made the connection to your username here :) ) - well done! I still love how the train track cuts through the level. Very impressive for how little time you had.

Posted

Oh, well it's still a wip but if you think work release is better.

I always try to get interesting angles into my maps now, it just makes them feel much more organic than when everything is orthogonal

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