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Posted

yepp, this is unreal.

Then why have they made it look so much like source? :v

antonov. it doesnt look like source, but they're shading is probably using some of the same principles as they do at valve (only using positive half-lambert is one of the things they usually mention in their slides amongst other things, that are way over my head).

Posted

Yup they worked heavily on the lighting with Dishonored to give it this 'appearance', but it is definitely the Unreal Engine.

Also, I don't think Dishonored looks like Bioshock, it rather looks like Thief 2 on steroids if you ask me. (with all that Victorian inspiration)

  • 1 month later...
Posted

This thing is at the top of my watch list right now. 8)

Based off of some of the big names on the dev team plus the footage they've released I think this has really great potential. I hope it pulls it all off.

I remember in the vids one of the devs said it was mission based and in between you got back to your hideout, or something... I'm hoping there's some 'hub' levels we can wander around in to explore the environment, it looks like a fully realised world.

Posted

Looks cool but I really don't like the way the character moves around...

I don't know, there's something weird about how he traverses the environment without actually "climbing", and dropping down from everything in the way that he does... Looks a bit oldskool, only thing that's missing is a double jump :P

I like it more when there's weight behind the movement, hand-planting, etc. Not digging the cartoony style of that.

Enemies also don't really seem like a threat as a result? Blowing them away and such, I like it more when there's some struggle :)

Still high on my list though!

Posted

I don't know, there's something weird about how he traverses the environment without actually "climbing", and dropping down from everything in the way that he does... Looks a bit oldskool, only thing that's missing is a double jump :P!

It's gotta be better than the climbing mechanic in Thief 3 :derp:

Posted

Looks cool but I really don't like the way the character moves around...

I don't know, there's something weird about how he traverses the environment without actually "climbing", and dropping down from everything in the way that he does... Looks a bit oldskool, only thing that's missing is a double jump :P

I like it more when there's weight behind the movement, hand-planting, etc. Not digging the cartoony style of that.

Enemies also don't really seem like a threat as a result? Blowing them away and such, I like it more when there's some struggle :)

Still high on my list though!

The guy was using his powers willy nilly, probably unlike you'll actually be able to do in the game. You've always got to give a bit of leeway when you're watching a gameplay demo, because they're almost always on the easiest setting and frequently using cheats or console commands for even more advantages to the 'player'.

  • 2 weeks later...
Posted

Does look cool, it'd be nice to have NPC's in a game seemingly react to what the others are saying though, all the NPC's in this (and loads of other games previously) seem to just say random stuff and talk over each other, doesn't come across too naturally.

  • 2 months later...

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