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Posted

Hi guys

For those of you who use Unity3D, I'd like to get your opinions on a few editor extensions that I've made, and which soon will be downloadable through the Asset Store.

I created a forum thread at the Unity3D forums to pimp it, so I figured I should post it here as well :)

Hi guys.

We at Exit Strategy Entertainment made a prototype of our upcoming game; Pirates of new Horizons a while back and in doing there has been the need for a few tools a long the way. I have now brushed up on those tools and made a package of them for the Asset store. All the tools come in their source code (c# scripts) so that you can easily see the algorithms used and hopefully give us valid feedback and in turn help others :)

Read more about all the tools at our forums

Update:

The package has been accepted on the Asset Store and will be sold for 10$.

http://u3d.as/content/exit-strategy-entertainment/ese-toolbox/1XV

Update #2:

We have submitted version 1.1 to be released on the asset store. The new version includes an in game console. For more information about this release please scroll down.

Ese_toolbox.png

The tool will be continuously updated with tools that we come up with and think will be handy for the rest of you.

Right now the tool consists of;

Console

The console is based upon regular fps consols. You can read more about it on our forums.

Console.png

References Transform Inspector

This custom inspector will provide you with some handy buttons that will make your object creation a little simpler, while also providing a very powerful viewer.

The Show References toggle will provide you with a list that shows all the gameobjects in the scene that references the selected gameobject or transform with any script that you use. It is incredibly handy.

TransformInspector.png

Find Script Objects

Located under Window/ESE Toolbox/Find Script Objects

When managing complex scenes it was hard for us to figure out where a script was used, or if it i was used at all, so we made this tool where you can drag in a script and press find and it will list all the gameobjects that use the selected script.

FindScriptObjects.png

Find Layer Objects

Located under Window/ESE Toolbox/Find Layer Objects

This tool works exactly like Find Script Objects, but instead of searching by script name it searches by layer. Handy if you want to check if a layer is used or not.

FindLayerObjects.png

Copy Field

Located under Window/ESE Toolbox/Copy Field

When refactoring scripts by renaming variables unity will loose the already set values that are there. This tool helps you with that issue. Just drag in the script you want to copy a variables value from and then drag in the script you want to copy to. Select the variables you want to copy from and to and select if you want to do this on your scene or your prefabs or both. Then press copy.

CopyField.png

  • 2 weeks later...
Posted

Hi guys, I just sent a new version over to unity for approval, this is a big release as it contains a console that can be used to debug or toy around with in game. I had peris test it in his game and it worked fine, you can even extend it with your own console commands in javascript and c# :)

Read more about the different tools here:


  1. [*:bb0srnh0]
Ese Logging and Console
[*:bb0srnh0]References Transform Inspector
[*:bb0srnh0]Find Script Objects
[*:bb0srnh0]Find Layer Objects
[*:bb0srnh0]Copy Field
[*:bb0srnh0]Ese Utility

Change Log

Version 1.0

  • Added Copy Field

  • Added Find layer Objects

Version 1.01

  • Added labels to the package

Version 1.02
  • Added References Transform Inspector

  • Added Find Script Objects

Version 1.03
  • Fixed some bugs and typos that were adressed by Unity3D

Version 1.1

  • Altered the References Transform Inspector so it takes up less space.
    • Now shows all buttons constantly.
      Added "Detach to Root" button that removes the current parent.
      Added "Reset All" button that reset all the values

  • Added Ese Utility.dll and Ese Utility.xml for code support.

  • Added Ese Logging.dll and Ese Logging.xml for code support.

  • Added a console with some generic console and extension possibilities.

  • 8 months later...

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