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Posted

Hey,

This is a testchamber I'm working on for the Summer Mapping Initiative.

If people want to give me feedback on it, try to break it, etc. I'd appreciate it! :)

Also, if you know how to use the record demo console command in Portal 2 and want to send me the demo of your playthrough, that would be extra-useful as I want to see how people approach solving stuff. :derp:

To run:

1. Create a folder in 'Portal 2\portal2\' called 'addons'.

2. Place the .vpk file inside the addons folder.

3. From the console type "map Schmitt_Overgrowth_Beta"

http://dl.dropbox.com/u/27774967/Schmit ... h_Beta.vpk

THANKS!

Changelog:

V0.1 - first version of map

v0.2 - made stairway on third level more noticeable, added convenience for returning to lower levels from the end if cube needs to be repositioned, added foliage, made water at base of testchamber transparent, various minor graphical tweaks, added glados line

v0.3 - fixed portal alignment issue at top of chamber, fixed brushes that could have interfered with box dropper entities, lowered box dropper and made box target into convex displacement map to reduce the likelihood of it bouncing away

Posted

Some quick feedback, the demo I recorded will probably be worth more:

Some of the corridors with steps are way too dark. The second floor button area took me a long time to figure out because the steps going up to the portalable wall didn't call enough attention to themselves. The portalable ceiling where the bridge touches needs some tweaking as I had trouble getting portals to stick in the right place, often resulting in sideways bridges coming out of the opposite portal or no bridge at all. The water looked fatal but wasn't though I was glad it wasn't!

Pretty interesting puzzle. I like the way you keep building on the "covering the bride with gel" motif.

Demo: http://www.mediafire.com/?y824knhg2422q2m

Posted

Thanks, the demo was really useful! Updated the map - latest version is now at the same link above. I also updated the screenshots.

The steps should be more noticeable now, the water is transparent, and I added a convenience for being able to portal down from the final segment if you need to go back and move the cube again. There are also various minor visual updates.

There's still that problem with the portal on the panel at the top of the chamber only getting placed correctly when fired from certain angles. I'm trying different ways of fixing it, hopefully will be able to get it sometime this week.

Posted

Ah much better. No issues with the portal orientation now. That was pretty much my main issue. The cube now falls reliably.

I was able to use a shortcut by jumping right before I go through the portal before falling down from the ceiling (the 2nd crossing) and bounce on the gel, steering hard to the right, and landing right in front of the exit, skipping the last bridge sequence. I sort of like it like that though. It made me feel smart.

Demo: http://www.mediafire.com/?6d3d5bqjdd7783d

  • 1 month later...

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