DJ_Dooms_Day Posted December 14, 2004 Report Posted December 14, 2004 I want to edit a few of HL2's texture to my needs but their all in this *.vtf and *.vmf format. Is there any way i can convert then to TGA or something for editing? Quote
von*ferret Posted December 30, 2004 Report Posted December 30, 2004 I dont know about this, though it would be important to know huh? Maybe check the SDK documentation or emailing a valve rep. Did you try finding stuff with teh GCF viewer? Quote
DJ_Dooms_Day Posted December 30, 2004 Author Report Posted December 30, 2004 Nar i found a vcf -> tga decompiler. It works fine except that i only have the diffuse of each texture. Where are the normal/specular maps? Quote
DJ_Dooms_Day Posted December 30, 2004 Author Report Posted December 30, 2004 please, thank you... and how am i ment to sent it to you? Quote
von*ferret Posted December 30, 2004 Report Posted December 30, 2004 not everything has normal and specular maps I dont think. Please post the program or email it to one of us who can post it. Quote
OL Posted December 30, 2004 Report Posted December 30, 2004 i have an email address, icq number, aim address and msn name in my profile but just send to olordhux@gmail.com Quote
brendank310 Posted December 30, 2004 Report Posted December 30, 2004 here it is, with all the required dll's: http://216.180.232.170/~tehrahns/brendank310/vtf2tga.zip Quote
Bluestrike Posted January 4, 2005 Report Posted January 4, 2005 vtf2tga comes with the SDK, but it seems only to work when the tvtf you want to decompile is in the bins folder where the vtf2tga.exe is located. Quote
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