SonicDM Posted December 14, 2004 Report Posted December 14, 2004 This is my map that i have been working on recently. still really wip but its much improved. Quote
KidDynamite Posted December 14, 2004 Report Posted December 14, 2004 looking very nice sonic, and played great the other night, can't wait until next playtest! Quote
von*ferret Posted December 14, 2004 Report Posted December 14, 2004 love the flow of the level, but you still need to get more depth in the walls and ceilng. Quote
SonicDM Posted December 14, 2004 Author Report Posted December 14, 2004 and anyone who knows how to make it so that i dont have to turn off aa to take screenshots please share Quote
hamst3r Posted December 14, 2004 Report Posted December 14, 2004 I dont think that the ceiling texture in pics 1-6 look good. Other than that looks like a very good start, and it could turn into a great map. Quote
SonicDM Posted December 14, 2004 Author Report Posted December 14, 2004 for some reason when the screenshot is take that ceiling goes into crap mode. its really all one color and beautifully cubemapped Quote
Phlek Posted December 14, 2004 Report Posted December 14, 2004 I dont think that the ceiling texture in pics 1-6 look good. Other than that looks like a very good start, and it could turn into a great map. I was going to say the same thing, its way to repetative and looks ugly. But you're definatly getting somewhere with this. Quote
Thrik Posted December 14, 2004 Report Posted December 14, 2004 Imo, you need to work on getting more smoothness to the general design of your level. You seem to have a lot of sharp edges on corners and stuff which would look a lot cooler if they were rounded. Since we're on Source now, and your level is indoors thus can afford even more detail than usual, there's not really any excuse to not be doing so. Other than that you just need more detail to give each area its own personality. DM maps need to have clearly distinguishable areas so that if you spawn somewhere, you know exactly where you are straight away (assuming that you know the map already to a limited extend). Whilst colour coding and stuff was the older, less realistic way of doing this, now you can just cram different details and such in to make each place unique -- even if the rooms initially look very similar like they do now. I am of course only judging this on the screenshots, so I can't really gauge how well you've made each area unique without having a thorough run-through myself. Quote
JynxDaddy Posted December 14, 2004 Report Posted December 14, 2004 Damnit whats with you guys and being scared of combine stuff! I think you should use the old trick of pipes behind a grate or wire fence thing. looks sweet ~~~~ Quote
insta Posted December 14, 2004 Report Posted December 14, 2004 I agree with fetter, especially the ceiling need more depth. Otherwise looks good I guess, maybe bring in some more light, since players like seeing eachother. Quote
-Stratesiz- Posted December 14, 2004 Report Posted December 14, 2004 It looks too generic and without any real purpose. Give the map a soul, a mind of it's own, a reason to exist, some character. Then try to add some visual depth by using more angles and less flat surfaces which includes walls and floors as well. You've used the angles in the wrong places now. There is really no point in making a room round, it just looks silly. Use the angles for additional shapes and creating a more interesting environment. Making corners just round isn't the solution. The ceiling looks really repetitive, it feels as if you've placed one giant ceiling brush on top of the entire map and just added a texture. It needs alignment, refinement, definement~ Quote
Evert Posted December 14, 2004 Report Posted December 14, 2004 It looks pretty nice. It may look too much like dm_lockdown though, but with different textures on the walls. Maybe that's just me. Also try and add some more details to the geometry. Quote
insta Posted December 14, 2004 Report Posted December 14, 2004 What is it supposed to be, btw? I'm guessing a boat, but some of those concrete walls sorta mess up that guess :E Quote
ReNo Posted December 14, 2004 Report Posted December 14, 2004 I was really getting the ship feeling as well, but the big windows make it feel less so. More like a refinery or something perhaps? Quote
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