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Posted

i just went back to this again, biggest piece of shit i've ever played. i almost want video games to crash so we are forced to make something that isn't a huge steaming pile of shit. why can't we make good games with a decent budget, that sell a couple hundred thousand, recoup costs and keep going. this turn towards blockbuster shit is murdering creativity.

i am about ready to give up videogames. anyone reccomend something that i can play to make up for this festering piece of cancer?

Posted

it also really depresses me that we are watsing all our best efforts, the big money and the fluid game experience polish on something as shit as this.

imagine if they spent these kind of dollars and polish on skyrim or something, we'd have fantastic games. but no, we get this. "the most anticipated game in history".

Posted

Play Nintendo games that have no voice acting or tutorials or stories and the same concepts and characters for the last 25 years and are still better than pretty much everything being made today.

Even some 9.0 wankfest like Arkham City hasn't got shit on a Mario platformer on a shitty 3D handheld system. I put Batman down after an hour but somehow managed to beat Mario twice.

Posted

I want to get back to it but after the tutorial bit I was pretty overwhelmed by everything. The gadget/abilities screen alone made me want to turn it off. And I'm pretty sick and tired of games with giant maps with little icons all over it for me to go and clear off. It pretty much kills whatever exploration I may have done on my own because more than telling me where the cool shit is, it's telling me where there isn't any cool shit, so don't go over there, where we didn't design anything, go here. Turning your game into a big task list kind of puts a damper on things.

Posted

It's a bit overwhelming I admit; they could've waited with some gadgets and they could've kept the levels linear for a bit longer in the beginning. Still, it didn't take long before I got into the game and started smashing people's faces with lots of combos and shit! :v

Posted

apparently you need to play the batman games for a couple hours before they get good, but for me that's too much. i am starting to have short patience with video games so forcing myself to play a couple of hours just because it might get good is hard for me to do.

mw3 is just such a giant parody of itself at this point that i don't know whether to laugh or yawn. the art is also fucking dicks, same textures IW used in 200-whenever, and the gameplay is just constant closset spawning enemies, hundreds of guys thrown at you.

it makes me wonder if anyone ever played MW1 and realised what made it good. protip: it wasn't what you think it was.

in fact the parts that sucked in MW1 are the parts that seem to have been used and expanded in MW2 and MW3. i don't want to kill 500 guys, i don't want shitty lighting and noisy level design and texturing, i want a good experience and i don't mind if you make enemies 10 times harder if it means there's 10 times less of them.

i played the russian airplane map, and loved the turbulence and the floating in the air killing, but i was so desensitized to action that what should have been a fucking awesome mission was just another shooty bang bang spamfest. did anyone realise while playtesting that there's about 100 enemies on that fucking plane. where did they come from? why is that considered fun? fuck you infinity ward, fuck you sledgehammer, fuck you activision, fuck you video game consumers. this is pure horse shit.

Posted

did anyone realise while playtesting that there's about 100 enemies on that fucking plane. where did they come from?

Same shit happened with the movie "Air Force One". Motherfuckers!

Posted

Heh, I wouldn't be as violent as Rick, but he really summed-up how I feel about those blockbuster games in general. :P

Nowadays I just spend time playing oldies because not a lot of the so-called next-gen games have reached their level yet. DX:HR and Skyrim being the first exceptions that come to my mind.

Posted

apparently you need to play the batman games for a couple hours before they get good, but for me that's too much. i am starting to have short patience with video games so forcing myself to play a couple of hours just because it might get good is hard for me to do.

I wouldn't call it hours, I'd say an hour or less. And even prior to that I considered the game entertaining, it's just that it picked up pace efter that first hour. I'd recommend you give the game a brief second chance; if you don't take a liking it's just not your cup of tea probably.

mw3 is just such a giant parody of itself at this point that i don't know whether to laugh or yawn. the art is also fucking dicks, same textures IW used in 200-whenever, and the gameplay is just constant closset spawning enemies, hundreds of guys thrown at you.

it makes me wonder if anyone ever played MW1 and realised what made it good. protip: it wasn't what you think it was.

in fact the parts that sucked in MW1 are the parts that seem to have been used and expanded in MW2 and MW3. i don't want to kill 500 guys, i don't want shitty lighting and noisy level design and texturing, i want a good experience and i don't mind if you make enemies 10 times harder if it means there's 10 times less of them.

i played the russian airplane map, and loved the turbulence and the floating in the air killing, but i was so desensitized to action that what should have been a fucking awesome mission was just another shooty bang bang spamfest. did anyone realise while playtesting that there's about 100 enemies on that fucking plane. where did they come from? why is that considered fun? fuck you infinity ward, fuck you sledgehammer, fuck you activision, fuck you video game consumers. this is pure horse shit.

:-D

You're right. It's actually pretty crazy how good MW1 was and how far they've strayed from that game... but you know, american xbox-kids need their fuckyeah story and their guns and their in-game brofists and their hordes of evil russians and their animated loading screens with lots of cool banter and equally cool callsigns (oh shit those guys are reaper 2-actual - fuck this is good game design).

To make MW3's popularity and praise less depressing, you can draw a parallel to all other mediums. It's usually the shitty movies, books and music that cash in (transformers, twilight, justin bieber/similar). To provide additional comfort that some things are still done right in gaming, there's always BF3 MP. <3 Your coffee-related expertise will always be appreciated for that title.

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