Drakeee Posted May 9, 2011 Report Share Posted May 9, 2011 my sky is only showing up grey.. any ideas? sky: sky_l4d_c5_1_hdr i have copied the environmental ents from the c5m1 example map if i take the "_hdr" off the skybox name I get this anyone any ideas? i've tested it over and over making changes but it doesn't seem to do anything Quote Link to comment Share on other sites More sharing options...
Evert Posted May 9, 2011 Report Share Posted May 9, 2011 Been a while, but it looks as if either the sky gets foged out in the first screenshot (don't remember what the VMT line is for that, but there is one I know), and the second one looks like you either leaked or it can't find the sky at all? Compile-log doesn't output any errors or? Quote Link to comment Share on other sites More sharing options...
Drakeee Posted May 9, 2011 Author Report Share Posted May 9, 2011 i can check for sure at lunch time, but i think the problem in teh 2nd one was that there was no sky with that name so it did a hall of mirrors effect... i'm sure you're right, something with the fog in the first pic but i've no real experience with that stuff, last time i used hammer was for cs 1.6 surely the valve example ents wouldn't be giving me a problem? Quote Link to comment Share on other sites More sharing options...
Vilham Posted May 9, 2011 Report Share Posted May 9, 2011 You have checked for leaks right. Quote Link to comment Share on other sites More sharing options...
Drakeee Posted May 9, 2011 Author Report Share Posted May 9, 2011 its only a small square at the moment so i just threw a hollow sskybox around it Quote Link to comment Share on other sites More sharing options...
Evert Posted May 9, 2011 Report Share Posted May 9, 2011 Just change the fogmaxdensity on the fog_controller to something less than 1 to see if you can see the sky Quote Link to comment Share on other sites More sharing options...
Drakeee Posted May 9, 2011 Author Report Share Posted May 9, 2011 I'll try that at lunch time (at work now) and post the results thanks for the help guys Quote Link to comment Share on other sites More sharing options...
Furyo Posted May 9, 2011 Report Share Posted May 9, 2011 Do you have HDR turned on in your console? Quote Link to comment Share on other sites More sharing options...
Drakeee Posted May 9, 2011 Author Report Share Posted May 9, 2011 yeah I complied with HRD enabled and disabled, to the same effect. Can't change anything til I get home now (after 6.30) cos I can't seem to login to STeam at work https://rapidshare.com/files/461519275/bowl.rar is a small rar with the vmf, bsp and all that stuff in it if anyone fancies having a look at it, thanks again. <1MB Quote Link to comment Share on other sites More sharing options...
Drakeee Posted May 9, 2011 Author Report Share Posted May 9, 2011 Do you have HDR turned on in your console? wait, in my console? is that ingame or do you mean in the compile box? Quote Link to comment Share on other sites More sharing options...
Drakeee Posted May 9, 2011 Author Report Share Posted May 9, 2011 There's a single sky_camera in every map with a 2D skybox (all of them). A L4D2 map without a 3D Skybox will give graphical glitches in the skybox, visually similar to a leaked map. just read that, do I need a sky_camera yes? Quote Link to comment Share on other sites More sharing options...
Furyo Posted May 9, 2011 Report Share Posted May 9, 2011 Oh, that would explain it then. Must be in a recent engine update (haven't really toyed with anything past the OB). Yeah the sky_camera is what you need to project the 3d skybox in the world. Doesn't really matter if there is something to project I assume, just as long as the entity is there. Otherwise just place a few brushes there. You may want to look what the default scale is for 3d skyboxes in L4D2. Should be 16, but you never know. Quote Link to comment Share on other sites More sharing options...
cincinnati Posted May 9, 2011 Report Share Posted May 9, 2011 yes, the sky_camera in a 3d skybox should fix your issue. pretty sure default is 32 in l4d2. if it's not set to that, it's at least what the official campaigns use. 16 works, too, though. Quote Link to comment Share on other sites More sharing options...
Furyo Posted May 9, 2011 Report Share Posted May 9, 2011 yeah every value will work, it's just a matter of not having to redo brushes in there if he is to use models too, cause then the scale wouldn't match. Quote Link to comment Share on other sites More sharing options...
Drakeee Posted May 9, 2011 Author Report Share Posted May 9, 2011 ok i'm not gonna bother with a 3d skybox yet as i'm still very early in development.. turns out that the problem was that i have to set my shader detail to HIGH at least in order to render the skybox madness but it works! thanks for all the help edit: Quote Link to comment Share on other sites More sharing options...
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