Kamikazi! Posted December 29, 2004 Author Report Posted December 29, 2004 Yeah, hang around #mapcore for playtests. I try to do one every weeknight. Quote
Duff-e Posted December 29, 2004 Report Posted December 29, 2004 i didnt read any posts but the first one and im gonna say this anyway you used the yellow dr breen poster too many times.....besides that it looks like a hl2 map with a few minor changes. none the less, nice. Quote
Kamikazi! Posted December 29, 2004 Author Report Posted December 29, 2004 i didnt read any posts but the first one and im gonna say this anyway you used the yellow dr breen poster too many times.....besides that it looks like a hl2 map with a few minor changes. none the less, nice. Yeah I already reduced that. Quite a bit has been updated and changed. I'll have new screens soon. Though most of it is layout so screens prolly wont help. Quote
Minos Posted December 29, 2004 Report Posted December 29, 2004 Looks fucking lovely. If it plays as good as it looks, valve, we have a winnar ~ Quote
FrieChamp Posted December 29, 2004 Report Posted December 29, 2004 Fuck me that's looking gorgeous mate! Quote
PhilipK Posted December 29, 2004 Report Posted December 29, 2004 Looking really smooth! Great job. Quote
SonicDM Posted December 30, 2004 Report Posted December 30, 2004 the layout is going great now kami keep it up and its definetly gonna get at least 3rd Quote
ReNo Posted December 30, 2004 Report Posted December 30, 2004 Not leaving much to the imagination with those screenshots are you As the others have said, this really is looking awesome, certainly in the running for a prize says I! Quote
kleinluka Posted December 30, 2004 Report Posted December 30, 2004 nice pics dude. is it just me or does the map seem really big? Quote
Kamikazi! Posted December 30, 2004 Author Report Posted December 30, 2004 nice pics dude. is it just me or does the map seem really big? It was, I really scaled it down though in my latest build, just didn't take pics (thanks wacko) Had a playtest with 10 people, was some awesome slaughter. More gunplay than most dm maps, but you could own it up with physics as well. I went on a rampage with the green couch for about 20 kills before I died. The firefights can get intense in the area where the overpass is collapsed. Having 4 people all shooting smg's and rockets going off, Crossbows zinging, its quite action packed. I'd say minimum to make it fun is 4. I've played 1vs1 and we still found each other quite often. I'm gonna guess most you wanna do is 14-16. I will eventually try it and see what happens. My next build I'll post the link and IP for playing it in my thread. I just need to get my buddy SilentSound to up the player limit for me then change to newer version map. I guess to describe the gameplay is sorta king of the hill. There is the RPG on the top roof, 357 on lower one. Crossbow in dumpster, and dupes of most weapons lying around under neath the city. You can stay up top a while, but with enough people you go down fairly fast. There also isn't really any place to hide perfectly up top. Explosions will reach you. The balance between moving around and being allowed to pick an area to camp is good imo. Nothing can be overly whored with some changes I made. You are not impossible to kill anywhere. BTW, trying to work on fade scales sucks. So boring. Quote
RD Posted January 1, 2005 Report Posted January 1, 2005 Looking good. But looks like there is lotsa detail in the outside areas and filled with railings so its hard to spot enemies. Also looks hard to navigate around some parts like the rubble. In hldm there used to be tiny clipbrushes evrywhere so u would never get stuck walking backwards thru the map. If its koth gameplay then u should make the guy on top very hard to defeat. Ppl love whore spots, just make them hard to get to, but dont balance them out trying to make it fair or ull get a boring map. Quote
Kamikazi! Posted January 1, 2005 Author Report Posted January 1, 2005 Looking good. But looks like there is lotsa detail in the outside areas and filled with railings so its hard to spot enemies. Also looks hard to navigate around some parts like the rubble. In hldm there used to be tiny clipbrushes evrywhere so u would never get stuck walking backwards thru the map. If its koth gameplay then u should make the guy on top very hard to defeat. Ppl love whore spots, just make them hard to get to, but dont balance them out trying to make it fair or ull get a boring map. I've been clipping every thing off. Not really any stick spots. The top is fun to whore, but once a few ppl get pissed and target him, he goes down fast. I also added a trap to electrify the top, but you can only do it once every 2 min. EDIT: I'm trying to get a new version today before I head to work, and then post ip on steamforums. I got my friend to lend me a 16 player server in TX. Quote
SKULLHOZER Posted January 2, 2005 Report Posted January 2, 2005 Amazing! Wow, you’re damn talented – great use of the HL2 textures and props. Quote
kleinluka Posted January 2, 2005 Report Posted January 2, 2005 Frontpage? agreed, I think it's well deserved. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.