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Posted

Lol, yes. It looks pretty good outdoors, but your indoors suffer a bit. Those pipes are definitely a problem, because it seems like it'd be physically very unrealistic to have pipes in those positions.

http://www.w00th4x0r.com/hl2dm/dm3t0009.jpg

In that picture for example, why are the handle things on the pipes totally unreachable from the platform? One of the pipe turns around on itself halfway through too, which doesn't really make any sense. All these things have a big impact on the immersion and will be picked up by people, so be extra careful with that stuff.

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Posted

i would like to point out the hand crank valve in hl2......in the level where you have to break open the floatable devices trapped under the water in order to jump to the other side (its like the 3rd puzzle)

the valve to raise the water was in a completely unrealistic place

Posted

You see stuff like that all the time in real life. Redundant valves that are seemingly unreachable; it's not so unrealistic.

Then again, who cares? I'm all for a logical, well-thought out map, but accurate pipe systems isn't really a priority, especially considering the tight deadline on this competition.

Also: are the pipes models or brushes?

Posted

I'm really feeling the outside areas, but as commented, inside definately needs significant work.

Posted

Outdoor parts looks great, the indoor areas look rather plain and dull and have some rather unlogical pipe constructions like

http://www.w00th4x0r.com/hl2dm/dm3t0006.jpg

http://www.w00th4x0r.com/hl2dm/dm3t0007.jpg

I was about to say the EXACT same thing.

And nobody places valves like this. Looks kinda illogical.

http://www.w00th4x0r.com/hl2dm/dm3t0009.jpg

Still looks very good. One of the most promising HL2DM maps I've seen.

Posted

I really like the look of this, not much to criticise about it really. Could perhaps benefit from some small dashes of colour around the interiors? I'n clutching at straws, what can I say!

Thanks, after looking back at it, the all white sucked. So I am breaking it up a bit and using more variation.

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