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ITT: Post maps/scenes that never saw the light of the day.


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I always enjoyed making weird shit but rarely released anything. Sadly CS:GO never really supported mods properly, hence I abandonned mapping altogether.

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The Gridlock map from Gears of War, including fully functional control point modes that balanced next spawn locations of the CP and player spawnpoints based on various scores;

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Same for team fortress maps 

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or other weird shit

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some ports from Medal of Honor allied assault:

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On 6/19/2017 at 11:07 PM, VIOLATION said:

Can add two more to my list of interesting ideas I had but nowhere to go with them

Hanoi/dense Asian city:

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I think we may have been to the same spot: 

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Edited by Spherix
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Something I never got around to finishing for the Polycount Escape thing: Was a fun, short experiment to get more practise at a hand-painted art-style

Some unfinished shite. Last one actually finished but that is the only picture of the map and I dont think I have the files anywhere anymore. Also alot more unfinished stuff somewhere laying around

continuing off of this theme of never completing or really accomplishing anything past a scene here's some more things I never did anything with... I've essentially come to the conclusion that I

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16 minutes ago, Thewhaleman said:

Concepts done for a deathmatch pier map that has collected a bunch of dust, would be aimed to work with csgo's weird game modes like am_maps. Maybe one day. Based off the famous Santa Monica pier. The layout was very v1, had a lot of problems, and was never fleshed out or finished. 

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Exterior of game building.

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It works!

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some props

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More props.

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layout roughs with some quick drawings to get ideas out of my head.

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Sushi shop was also going to have a sticker and gun skin release with map. This is mock up.

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One of the game roughs

 

I think you should stick with this. 

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