WhatGrenadeWhere Posted January 23, 2017 Report Posted January 23, 2017 Mean Street - Was gonna be a Hostage map. But this was maybe a few months into learning Hammer for first time. Scale is way off. Didn't feel right. I may try to rework it later. Don't know. Vaya 1 Quote
Jeddyk Posted January 23, 2017 Report Posted January 23, 2017 (edited) Pretty old map from last year ( started like in january or smth) The map was never finished becasue i lost motivation after realising the poop i just did, the map was terrible scaled , didnt have a proper layout , bad lightning and i started detailing before i even finished the layout i had in mind. So to conclusion this map will never be completed or remade Edited January 23, 2017 by Beannie Furiosa, rosk, Bastion and 12 others 15 Quote
dux Posted January 23, 2017 Report Posted January 23, 2017 8 hours ago, WhatGrenadeWhere said: I started learning Hammer (CSGO) at age 39 a year ago for fun. Friends and family say to go do that for a living. I don't want to work 10-14+ hour days on something I may not enjoy. It would definitely kill my thirst for making my own thing at home. That's some nice work though. Now that I know what goes into just making a map, I now appreciate games that I play, even on PS4, from a different perspective. Though I'm no pro. What games do ns2 make, if I may ask? NS2 is Natural Selection 2, the sequel to the half life 1 mod Natural Selection by the company I work for, Unknown Worlds. We are making Subnautica at the moment. I still make a few things for myself but when you're pouring in a lot of hours into a project you do get burnt out. Vaya 1 Quote
clankill3r Posted January 25, 2017 Report Posted January 25, 2017 NS2 is one of the best games ever. It sucks that the skill level of the people left playing goes from braindead to 2013 championship winners Squeebo and Sjonsson 2 Quote
Sjonsson Posted February 6, 2017 Report Posted February 6, 2017 On 2017-01-25 at 10:49 AM, clankill3r said: NS2 is one of the best games ever. It sucks that the skill level of the people left playing goes from braindead to 2013 championship winners Word! It takes out the bits I loved about the AVP multiplayer and adds some twists and turn. Love it! Sadly, most people I know didn't pick it up for some reason. Quote
Sjonsson Posted March 12, 2017 Report Posted March 12, 2017 (edited) Today I decided to kill one of my projects. It's been running for too long and I find that making maps for the Unreal Tournament-community doesn't give all that much considering how long time it takes to develop maps. Was planning to replace all flat surfaces with meshes with vertex painting materials, do some proper lighting etc. However, I feel I need to focus my creative efforts on commercial projects and thus I'm killing this one and I won't ressurect it. Edited March 12, 2017 by Sjonsson baem123, AndyW, maxlevelboi and 1 other 4 Quote
blackdog Posted March 12, 2017 Report Posted March 12, 2017 Pity because looks it was coming along well. Maybe you siege too much time with brushes? Are least looks like there are a lot that make up detail where it should be modular assets. Definitely with these technologies you need to team up unless you are tackling no more than two projects at a time Quote
Sjonsson Posted March 13, 2017 Report Posted March 13, 2017 16 hours ago, blackdog said: Pity because looks it was coming along well. Maybe you siege too much time with brushes? Are least looks like there are a lot that make up detail where it should be modular assets. Definitely with these technologies you need to team up unless you are tackling no more than two projects at a time Thanks! Yeah there are many brushes in there I planned to replace entirely with meshes. Probably should've switched from brushes to meshes a lot earlier. That's the thing, I've been winded up in too many things and I've been spending more than a year just wrapping up projects and finishing them. Won't start anything new until I have a clean slate - decided to finish or kill all my side-projects and I think I will do that in the future. Either finish or kill the projects and stop freezing them all together and really reconsider my projects thoroughly before I decide to do them. Not sure it will work out but I'll give it a try. text_fish 1 Quote
Vaya Posted March 13, 2017 Report Posted March 13, 2017 Old version of Valley. New version incoming but real life comes first cashed, hgn, will2k and 14 others 17 Quote
Thewhaleman Posted March 13, 2017 Report Posted March 13, 2017 52 minutes ago, Vaya said: Old version of Valley. New version incoming but real life comes first I still have nightmares about the wood floors. rosk and Vaya 2 Quote
VIOLATION Posted June 19, 2017 Report Posted June 19, 2017 Can add two more to my list of interesting ideas I had but nowhere to go with them Hanoi/dense Asian city: Luxembourg City: the0rthopaedicsurgeon, Pivac, AndyW and 19 others 22 Quote
FMPONE Posted June 21, 2017 Report Posted June 21, 2017 First maps I ever made. I was about 14. Vaya, Pivac, MaanMan and 15 others 18 Quote
Bastion Posted July 3, 2017 Report Posted July 3, 2017 Want to see some of my old stuff? pretty much some of the first things I ever did in hammer (and one for amnesia) Spoiler Quote
Philipp Posted July 6, 2017 Report Posted July 6, 2017 'Secret' Area in Lair. Flyaround at 7:35. I released the map but this area was never finished. Stumbled upon the screenshots again. 4IF, CWardee, Klarkie8 and 3 others 6 Quote
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