El Moroes 1,968 Report post Posted July 22, 2016 8 hours ago, Pampers said: why don't you try cooperating with someone, or recreate a classic map with a new theme and setting? Yep I agree with that ! You have a lot of good ideas there man, especially the arctic base (which is a thing I always wanted to do because I love this thematic ^^) ! You really should find someone and continue what you start ! 5 VIOLATION, El_Exodus, will2k and 2 others reacted to this Quote Share this post Link to post Share on other sites
catfood 748 Report post Posted July 22, 2016 (edited) 12 hours ago, VIOLATION said: continuing off of this theme of never completing or really accomplishing anything past a scene here's some more things I never did anything with... I've essentially come to the conclusion that I blow at designing layouts/anything gameplay wise (even after heeding your advice/links) so I essentially just sit and create scenes or straight layouts when I map until I can really figure out how to design a legitimate layout Seattle Neighborhood Street: Hide contents (idea was/is involving the destruction of newly sanctioned government or privatized marijuana facilities) Luxury Golf Course/Lodge: Hide contents Arctic Submarine Base: Hide contents Construction Site (Either a large nature reserve facility or simply a city construction site): Hide contents New Orleans Streets (Posted this one before): Hide contents Now obviously these examples were detailed far before any sort of layout was built, and of course that is a pretty terribly incorrect way to go about doing things, but these are the more nicer looking examples I've got. There are countless attempts/examples of "full" greybox layouts I've made that I've either immediately hated or simply didn't feel were even worth continuing to pursue further. The farthest I've ever gotten with a somewhat decent and more or less acceptable layout has been with Monaco but that's hit a bit of a stagnant point where I've got little inspiration, but I hope to still be able to release that eventually. Nothing really to do but keep continuing to create but I do find it rather unfortunate I can't seem to see a defusal map to completion. Shit dude whats wrong with you making these awesome "half" maps and then abandon it and move on to the next awesome "half" map and repeat.. Your composition and setdressings are sweet you should definitely do more with this... Edited July 22, 2016 by catfood 5 El Moroes, will2k, 2REK and 2 others reacted to this Quote Share this post Link to post Share on other sites
2REK 16 Report post Posted July 22, 2016 (edited) Some de_inferno styled town. I started doing this project to learn something more about hammer and stuff. I wanted to finish and release it but i was tired of watching similar "infernos" around workshop so i abandoned the project even though i started modeling assets. Spoiler I wanted to make some nice gungame/arms race map based around middle-east styled palace that was hit by a missle and is now recovering, but i lost my interest after finishing the first asset. Spoiler This is funny one because it is failed attempt on creating map for Gamebanana's High-attitude mapping contest. I was just learning about map brush limits and making assets in external programs like blender/3dsmax. I tried to make everything from brush so you see where it was going. Story behing this map is also interesting. It was to be based in a world after nuclear war, that has entered the "nuclear-winter" state. So to gather power from sun (as the nuclear power is banned now) people has to build solar farms above the clouds. The whole map is just big flying "drone" that has arms with solar panels attached to it. I found nice skybox that was well fitting the idea( 3d skybox back then was magic to me). The project was scrapped when i hit the brush limit, and also my idea that arms of the station will fall down on round start was undoable for me back then. Spoiler Edited July 22, 2016 by 2REK 1 1234567890throwaway reacted to this Quote Share this post Link to post Share on other sites
will2k 3,707 Report post Posted July 22, 2016 18 hours ago, VIOLATION said: continuing off of this theme of never completing or really accomplishing anything past a scene here's some more things I never did anything with... Should I state the obvious? you are now in "violation" of the laws of level design, you should complete at least one map (my opinion is either the industrial facility I quoted you on last year or the new artic base in this recent post of yours). Do a simple whitebox, for example a variation of dust2 or inferno layout, then let the talented folks here at mapcore playtest it and you'd be amazed by the amount of feedback you'd get of layout and gameplay. Once satisfied, you can unleash you artistic warrior to detail and "artify" the hell of the map Best of luck 4 VIOLATION, GenoCide, El_Exodus and 1 other reacted to this Quote Share this post Link to post Share on other sites
Sjonsson 1,153 Report post Posted August 25, 2016 So this isn't really a map. It's actually a mod for Halo I made which is completely useless, but I made it 10 years ago. 4 Freaky_Banana, FMPONE, Klassic and 1 other reacted to this Quote Share this post Link to post Share on other sites
Axel Carlström 1 Report post Posted September 3, 2016 So many awesome unfinished maps here! Wonder what would have happened if we gathered all the time spent on maps in this thread and created one single map, would've been so good and so detailed Quote Share this post Link to post Share on other sites
KOLARI 143 Report post Posted September 4, 2016 (edited) Some unfinished shite. Last one actually finished but that is the only picture of the map and I dont think I have the files anywhere anymore. Also alot more unfinished stuff somewhere laying around Edited September 4, 2016 by KOLARI 29 SotaPoika, CWardee, [N]awbie and 26 others reacted to this Quote Share this post Link to post Share on other sites
The La Li Lu Le Lo 3 Report post Posted October 12, 2016 Made this deathmatch map almost 2 years ago for Star Wars Republic Commando. It was finished but I just never released it since nobody plays the damn game. 3 Vaya, AndyW and Klarkie8 reacted to this Quote Share this post Link to post Share on other sites
iiboharz 12 Report post Posted October 18, 2016 First time posting here on MapCore. I recently resigned from my position as project lead (and level designer) on a stand-alone mod for Team Fortress 2 called Team Fortress 2 Classic. I had started a bunch of projects for it that unfortunately won't get finished (at least, not by me.) Here's a couple of 'em. DM Range (for the mod's Quake-style deathmatch gamemode) - VERY WIP DM Stockyard - was about 98-99% done with the artpass 12 Vaya, Crowbarous, will2k and 9 others reacted to this Quote Share this post Link to post Share on other sites
Crowbarous 4 Report post Posted November 23, 2016 First time posting here. I just didn't feel like continuing it, and layout was kind of crap. 4 Freaky_Banana, Bevster, AndyW and 1 other reacted to this Quote Share this post Link to post Share on other sites
Bastion 646 Report post Posted December 13, 2016 Prepare for my personal graveyard HL2 (maps killed for boring layouts or poor gameplay, or were just scripting tests)Gmod (or any unspecific source map) Team fortressBlack mesa (Files lost after cleaning hard drive) 2 Klassic and Vaya reacted to this Quote Share this post Link to post Share on other sites
RA7 157 Report post Posted December 14, 2016 On 9/4/2016 at 10:06 PM, KOLARI said: WHY U NO FISNISH??? It has perfect lightning, great atmosphere.... 4 Freaky_Banana, AndyW, Squeebo and 1 other reacted to this Quote Share this post Link to post Share on other sites
Radu 2,920 Report post Posted January 13, 2017 Maybe someday 13 Quotingmc, Lizard, VIOLATION and 10 others reacted to this Quote Share this post Link to post Share on other sites
KOLARI 143 Report post Posted January 15, 2017 1 hour ago, Pink Flamingo said: Can i get your light_environment settings ? Sorry I don't have the files anymore. I remember using color correction though to get that lighting so you might give it a try. Quote Share this post Link to post Share on other sites
WhatGrenadeWhere 25 Report post Posted January 23, 2017 On 4/12/2011 at 2:46 AM, dux said: DoWII map before I got hired for ns2. dm_drift2 before I got hired for ns2. My old city map Making maps all day takes away my remaining desire to make my own stuff now. I started learning Hammer (CSGO) at age 39 a year ago for fun. Friends and family say to go do that for a living. I don't want to work 10-14+ hour days on something I may not enjoy. It would definitely kill my thirst for making my own thing at home. That's some nice work though. Now that I know what goes into just making a map, I now appreciate games that I play, even on PS4, from a different perspective. Though I'm no pro. What games do ns2 make, if I may ask? 2 Sjonsson and slavikov4 reacted to this Quote Share this post Link to post Share on other sites