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ITT: Post maps/scenes that never saw the light of the day.


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  • 1 month later...
Posted
2 hours ago, Harry Poster said:

Map that should be  set in spain streets. Map became very costly for computer memory. Very sad. In this screenshots only Alpha build. RIP.

r.jpg

downloadfile-5.jpg

You should totally try to save this project!

  • 3 weeks later...
Posted

Was rummaging through old backups when I found a video of my abandoned payload-map - blastoff... which features an AMAZING intro animation!
The level was actually a school project (in Sweden you get to do a project of your choosing in High School). The video was made to showcase the project and has no audio. Target audience is the average student.

This is an old version and I polished it more before I gave up like the easily-defeated wimp I was back then (around 2008)!

 

Posted
On 14/5/2016 at 8:54 AM, Harry Poster said:

Map that should be  set in spain streets. Map became very costly for computer memory. Very sad. In this screenshots only Alpha build. RIP.

r.jpg

downloadfile-5.jpg

When you say "streets of Spain" more or less which city do you mean? Cause depending on where you are in Spain the architecture can vary a lot. For what I see that seems to be either the suburbs of Madrid or possibly Barcelona (I haven´t been to Barcelona myself tbh).

But it´d be really cool to see a map in Madrid! If you could find the file and work on updating/optimizing the map, that´d be great!

Posted
On 4/3/2016 at 6:46 PM, Quotingmc said:

An airport map I started a kind of scrapped following the events in Brussels. Full Credit for the large frame pieces to @Yanzl.

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May continue with it, not sure if I should though. Was only a rough idea with some simple props thrown down.

This looks really nice. Do you think you could make it into a bus/train/subway/ferry station instead?

  • 2 weeks later...
  • 1 month later...
Posted (edited)
On 3/14/2016 at 10:32 AM, will2k said:

As I was once commented on your "Monaco scene" last year, I repeat myself now :): you need to convert this into a playable map; it's a real shame to see this splendid effort go to waste and be just a screenshot.

And you couldn't have asked for a more opportune time: the new Nuke assets will work wonders on this specific theme of yours, trust me :D

Hope to get a hold of a playable version soon, keep it up.

continuing off of this theme of never completing or really accomplishing anything past a scene here's some more things I never did anything with...

I've essentially come to the conclusion that I blow at designing layouts/anything gameplay wise (even after heeding your advice/links) so I essentially just sit and create scenes or straight layouts when I map until I can really figure out how to design a legitimate layout

 

Seattle Neighborhood Street:

Spoiler

 

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(idea was/is involving the destruction of newly sanctioned government or privatized marijuana facilities)

 

Luxury Golf Course/Lodge:

Spoiler

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Arctic Submarine Base:

Spoiler

ccace38313d3ca860830873a84f39880.png0584d5ee1549a4286d72b7974d2cc3d3.jpgeb2d10f2b7e301a2afdf5e1456227d6f.png9933093187b6b8e9da8836537c732a15.pngb3378cd026c172d48e9a479d2ebe7a34.png

Construction Site (Either a large nature reserve facility or simply a city construction site):

Spoiler

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New Orleans Streets (Posted this one before):

Spoiler

rl14IJk.jpgYQd4Y4J.jpg

Now obviously these examples were detailed far before any sort of layout was built, and of course that is a pretty terribly incorrect way to go about doing things, but these are the more nicer looking examples I've got. There are countless attempts/examples of "full" greybox layouts I've made that I've either immediately hated or simply didn't feel were even worth continuing to pursue further. The farthest I've ever gotten with a somewhat decent and more or less acceptable layout has been with Monaco but that's hit a bit of a stagnant point where I've got little inspiration, but I hope to still be able to release that eventually.

 

Nothing really to do but keep continuing to create but I do find it rather unfortunate I can't seem to see a defusal map to completion.

Edited by VIOLATION

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