Badstomach Posted August 17, 2015 Report Posted August 17, 2015 (edited) I tried to make an open world RP map like GTA 5 for Garry's modAnd I wasted my time Edited December 26, 2015 by Badstomach mr.P, clankill3r and 1488 3 Quote
Deathy Posted August 17, 2015 Report Posted August 17, 2015 A little more effort in detailing and structuring. Everything seems so repetitive, but I think that is like pointing the obvious. Quote
Gale Posted August 17, 2015 Report Posted August 17, 2015 (edited) Remake of DM-plunge. It was first payed work, but the coder skimped out and the project fell apart. I'll likely finish it when I'm done my current work: It's much darker than it should be, but that's an easy fix. Edited August 17, 2015 by Gale mr.P 1 Quote
text_fish Posted August 18, 2015 Report Posted August 18, 2015 Remake of DM-plunge.Isn't that DM-Morpheus? Quote
Gale Posted August 18, 2015 Report Posted August 18, 2015 Isn't that DM-Morpheus? The two maps are very close, I'll admit, but the lighting is much different in DM-Plunge Quote
poLemin Posted August 18, 2015 Report Posted August 18, 2015 (edited) Some doodling from a few years ago Edited August 18, 2015 by poLemin R-C-MAN, mr.P, LATTEH and 6 others 9 Quote
D3ads Posted August 20, 2015 Report Posted August 20, 2015 (edited) I was tried to make an open world RP map like GTA 5 for Garry's modAnd I wasted my time Nice! I did a GTA 3 like environment for HL1 many moons ago...https://www.mapcore.org/topic/6833-d3ads-portfolio/?do=findComment&comment=128333I also wasted my time Edited August 20, 2015 by D3ads mr.P and will2k 2 Quote
will2k Posted August 21, 2015 Report Posted August 21, 2015 Nice! I did a GTA 3 like environment for HL1 many moons ago...https://www.mapcore.org/topic/6833-d3ads-portfolio/?do=findComment&comment=128333I also wasted my time Very interesting read, thanks for sharing mr.P, VIOLATION and D3ads 3 Quote
VIOLATION Posted September 10, 2015 Report Posted September 10, 2015 Nice! I did a GTA 3 like environment for HL1 many moons ago...https://www.mapcore.org/topic/6833-d3ads-portfolio/?do=findComment&comment=128333I also wasted my time Your work is really impressive D3ads 1 Quote
VIOLATION Posted September 11, 2015 Report Posted September 11, 2015 (edited) Maybe one day I'll actually turn these into something? I occasionally work on these sort of scenes for CS:GO but I'm terrible at making layouts so I usually just detail little areas to look nice and move on. Edited September 11, 2015 by VIOLATION Puddy, ElectroSheep, RaVaGe and 12 others 15 Quote
Vaya Posted September 11, 2015 Report Posted September 11, 2015 Maybe one day I'll actually turn these into something? I occasionally work on these sort of scenes for CS:GO but I'm terrible at making layouts so I usually just detail little areas to look nice and move on. you need to find a gameplay guy to collaborate with there's a lot of people on here that are the inverse of you- like doing layouts but suck at detailing. Squeebo 1 Quote
will2k Posted September 11, 2015 Report Posted September 11, 2015 Maybe one day I'll actually turn these into something? I occasionally work on these sort of scenes for CS:GO but I'm terrible at making layouts so I usually just detail little areas to look nice and move on. This is some fine architecture there ; it's a shame to see them go to "waste" and not see the light of day in a playable map.Creating a perfectly balanced layout that pleases everyone is hard but it's not rocket science either. It's just a matter of practice:You'll have to learn the basics of competitive gameplay, check previous works of other designers to see what works and what doesn't and check some videos of pro-players in recent CSGO tournaments to track their movements and see how they use the environment to give you an idea what to design and place in your map.Lastly you can read some articles on map design and competitive play; here are some examples:Volcano's article on de_train http://volcanotv.tumblr.com/post/62955137808/design-philosophy-detrainve#_=_FMPONE article on cs_museum https://www.mapcore.org/articles/development/making-a-map-cs_museum-r25/Rick/Puddy article on making cs_agency https://www.mapcore.org/articles/development/making-agency-the-popular-csgo-map-r62/My own article on trade-off in competitive map design http://gamebanana.com/articles/36Once you have a playable layout, Mapcore's playtest server is the way to go where most of the layout flaws will be pinpointed before you dig deeper in the detailing and art pass phase.Another solution is to team up with another designer where he takes care of the layout and balancing and you unleash your creativity on the art and detailing...profit?Best of luck and hope to really see those streets in a playable map soon. Fnugz, Squad, Vaya and 3 others 6 Quote
Feral_ Posted September 12, 2015 Report Posted September 12, 2015 (edited) Snab, Cruptor and I are making another Hunger Games map for CSGO. Requesting feedback for improvement.ignore the giant concrete block to the right.emphasis on "ignore" Edited September 12, 2015 by Feral_ Quote
Feral_ Posted September 12, 2015 Report Posted September 12, 2015 (edited) Maybe one day I'll actually turn these into something? I occasionally work on these sort of scenes for CS:GO but I'm terrible at making layouts so I usually just detail little areas to look nice and move on. This scene looks similar to a map in the previous operation. I don't see why you haven't worked them into something already, it looks great! Edited September 20, 2015 by Feral_ Gale, TheOnlyDoubleF and Isan Arditama 3 Quote
HoMaRt Posted October 10, 2015 Report Posted October 10, 2015 A map i was doing for warsow videogame using Netradiant editor , sadly i never finished it ashton93, Pampers, TheOnlyDoubleF and 14 others 17 Quote
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