RaVaGe Posted January 25, 2015 Report Posted January 25, 2015 https://dl.dropboxusercontent.com/u/4055243/Ravage%27s%20maps.rar Here's some cs and tf2 maps, that's just some small bits but it still cool to check them out. Xanthi, ShockaPop, spence and 2 others 5 Quote
Sprony Posted January 25, 2015 Report Posted January 25, 2015 https://dl.dropboxusercontent.com/u/4055243/Ravage%27s%20maps.rar Here's some cs and tf2 maps, that's just some small bits but it still cool to check them out. Thanks! Quote
Lemurr Posted January 25, 2015 Report Posted January 25, 2015 (edited) *moved to WIP thread* Edited January 25, 2015 by Lemurr Quote
JeanPaul Posted January 25, 2015 Report Posted January 25, 2015 Well hopefully you didnt mean to post in this thread Lemurr and 'RZL 2 Quote
nicoreda Posted February 4, 2015 Report Posted February 4, 2015 Oh my god.. Just re-discovered the first bomb map I've made some years before, in my mediafire account... :s Quote
clankill3r Posted February 7, 2015 Report Posted February 7, 2015 Wish I had stilll my first maps. Smileytopin 1 Quote
skusmet Posted February 24, 2015 Report Posted February 24, 2015 Something I worked on a while ago, I got to a "finished" stage but wasn't happy with it. If I was to go back to it I would start again from the high poly stage. It was a recreation of a fighting game stage. Seldoon182, ⌐■_■, nicoreda and 4 others 7 Quote
Dysprogue Posted March 10, 2015 Report Posted March 10, 2015 (edited) A RunThinkShootLiveville entry that I was planning to release as a mod, layout was fundamentally broken. Edited March 10, 2015 by Dysprogue Quote
Pawl Posted April 11, 2015 Report Posted April 11, 2015 Deh0lise, 1488, Smileytopin and 1 other 4 Quote
FMPONE Posted April 12, 2015 Report Posted April 12, 2015 Cool stuff! Keep it up. One thing I would suggest is on the balconies with larger surface area, you could try different/larger window sizes or even open archways, just to mix it up. Pawl 1 Quote
Lizard Posted April 12, 2015 Report Posted April 12, 2015 (edited) Payload map for tf2 . I was working on it 3 years ago I think. Builded 80% of the map in 4 days and left because I didnt like it. Edited April 12, 2015 by LizardPL Smileytopin, FMPONE, blackdog and 3 others 6 Quote
Justinpk Posted April 19, 2015 Report Posted April 19, 2015 this was a zombie escape map I was working on but have never gotten around to finish due to lack of ideas (probably should have planned it out before starting) based a bit on the call of duty map which i've recreated in like 3 different engines but only ever released it on Call of Duty World at War (2 version mp_pow_shipment and mp_w_shipment (which was a winter version of the same map)) These were the last small changes i've made but, I have just gotten lazy so who knows if it will ever be finished Quote
Sprony Posted April 19, 2015 Report Posted April 19, 2015 Maybe it's my monitor at work but I can't see shit on those screenshots. Quote
Justinpk Posted April 19, 2015 Report Posted April 19, 2015 Maybe it's my monitor at work but I can't see shit on those screenshots. probably not, they are very dark because I was trying to get a good night time look so that the zombies could hide in the shadows when running at the survivors Quote
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