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Minos

ITT: Post maps/scenes that never saw the light of the day.

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I have so much, but I have to compile a lot :)

Anyway, I found this on wayBackMachine: (click it, it's a gif)

 

post-14640-0-55349100-1418464822_thumb.g

 

It was my signature on the specialists forum. Making that door explode like that was a a lot of work for half life 1 :)

It was for a update of ts_gpc where the map would go bigger on a certain amount of players, but I never released it.

 

So happy I founded that image back :)

Edited by clankill3r

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I have waaaaaay too many unfinished things; though a lot of them have been lost to the void at this point

 

Here's a few WiP shots of the first UT3 map I ever made(Never released it)

Made it following some simple editor tutorials to start, just kept adding to it.

DM-firstDone1.jpg

 

DM-firstDone6.jpg

 

DM-firstDone3.jpg

 

There's a few more screenies of this and some more uncomplete stuff on my ModDB I think, if anyone cares to look, and I would post screenshots of a bunch of my CS:S maps that I made ages ago, but alas, they are lost.

 

Hopefully I'll be finishing more things soon and releasing them too.

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This was a Garry's mod map I just stopped working on in favor of CS:GO maps. It was to be used for Prop Hunt, or Hide 'n Seek.

It was based off of a apartment complex I had passed by. The actual interior was inspired by images from Google.

LnL03Pu.jpg

V09S7PG.jpg

UPPcnSc.jpgkEKQz5j.jpgy6akMcI.jpgfAj10he.jpgWjLf6kC.jpgqZVn363.jpgImFjVg5.jpg

 

The first shot of the Elevator Interior reminds me of Cube 2: Sauerbraten.

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Haha, don't know where they got this. A long-lost Day of Defeat (Half-Life mod) novelty map I made in 2002. It did technically see the light of day, but I think I only distributed it like on IRC. So weird to see it come up all these years later. :oops:

 

73IHjQl.jpg

 

http://www.17buddies.net/17b2/View/Map/94963/dod_plundercastle.html

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That was it. If I remember correctly I stripped players of weapons and they had to find shovels awkwardly placed in the grass outside the walls to kill each other with. The fort had a ladder onto the top inside it with a pistol, but it took shitloads of hits on the fort's doors to get in.

Just a stupid little deathmatch thing seeing as I could never get more substantial maps finished. Must have about 50+ maps at varying levels of completion on some hard drive somewhere. :sad: But I did get very good at optimisation and keeping dat r_speeds low, haha.

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Well you know, I strive for quality, and those layouts didn't work for some reasons and I don't think it worth to continue on them, if someone want the .vmf tell me.

Edited by RaVaGe

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