nicoreda Posted August 24, 2014 Report Posted August 24, 2014 (edited) Old video about old mod, with panels. Never released map Edited August 24, 2014 by nicoreda ⌐■_■ and leplubodeslapin 2 Quote
WD Posted August 28, 2014 Report Posted August 28, 2014 (edited) I guess it's safe to put this here since I haven't touched it in 2 years. This is my journey of making my very first map for unreal3 engine for Red orchestra 2 which I was modding back then. This is all from my dropbox folder, too lazy to re-upload everything to a better place. Sorry in advance if the links stop working, etc. It was supposed to be a Territories map in a thick forest that is only cut by a river and a road. It would only have a few buildings that would serve as main bases for the teams. It never got that far that it had those buildings in place First started with this to get familiar with the tools. Hurray, it's a forest! My ground material in action. Here's more of the mask I made to get rid of the tiling, It's using a mask texture which looks like an army camoflage which is blended with itself at 1x scale and 10x scale. Then replaced the green with another ground texture. Got my hands on some trees, they apparently needed some modifications. Here's the trees fixed, they had to be completely remade and lodded to work better in the engine. I made a winter variation for them as well. Pine trees from the modding fellows, again modified by me to work in UE3 and ground clutter made by me. Ferns. Some testing with all the stuff made so far. I made a road. First actual screenshot of the map itself now that it has some trees and textures in place. Some more ground models made by the modding team, again exported and modified to fit UE3 by me. Then some grass and rocks. We were planning on making some smaller rocks as a foliage meshes as well. I wish I had made some better looking grass back then. Beauty shot. My take on making some better looking rocks. And here's the last screenshot ever made of the map. I made the sunlight to use real world angles for a summer morning and some fog that would arise from the moisture of the forest. Bonus videos: Little runaround of the map with some shitty music in the backround Testing Tree destruction Edited August 28, 2014 by WhiteDevil TheOnlyDoubleF, Deathy, LATTEH and 8 others 11 Quote
clankill3r Posted December 13, 2014 Report Posted December 13, 2014 (edited) I have so much, but I have to compile a lot Anyway, I found this on wayBackMachine: (click it, it's a gif) It was my signature on the specialists forum. Making that door explode like that was a a lot of work for half life 1 It was for a update of ts_gpc where the map would go bigger on a certain amount of players, but I never released it. So happy I founded that image back Edited December 13, 2014 by clankill3r Squeebo, blackdog, Vaya and 1 other 4 Quote
Squeebo Posted December 29, 2014 Report Posted December 29, 2014 I have waaaaaay too many unfinished things; though a lot of them have been lost to the void at this point Here's a few WiP shots of the first UT3 map I ever made(Never released it) Made it following some simple editor tutorials to start, just kept adding to it. There's a few more screenies of this and some more uncomplete stuff on my ModDB I think, if anyone cares to look, and I would post screenshots of a bunch of my CS:S maps that I made ages ago, but alas, they are lost. Hopefully I'll be finishing more things soon and releasing them too. FizO.^, TheOnlyDoubleF, 2d-chris and 1 other 4 Quote
Triiodine Posted December 31, 2014 Report Posted December 31, 2014 This was a Garry's mod map I just stopped working on in favor of CS:GO maps. It was to be used for Prop Hunt, or Hide 'n Seek. It was based off of a apartment complex I had passed by. The actual interior was inspired by images from Google. The first shot of the Elevator Interior reminds me of Cube 2: Sauerbraten. Quote
Thrik Posted January 8, 2015 Report Posted January 8, 2015 Haha, don't know where they got this. A long-lost Day of Defeat (Half-Life mod) novelty map I made in 2002. It did technically see the light of day, but I think I only distributed it like on IRC. So weird to see it come up all these years later. http://www.17buddies.net/17b2/View/Map/94963/dod_plundercastle.html FMPONE, D3ads, esspho and 3 others 6 Quote
Sprony Posted January 8, 2015 Report Posted January 8, 2015 Fucking beautiful man! Fucking beautiful! Quote
blackdog Posted January 15, 2015 Report Posted January 15, 2015 Is that a kill box or there was more to it? Quote
Thrik Posted January 20, 2015 Report Posted January 20, 2015 That was it. If I remember correctly I stripped players of weapons and they had to find shovels awkwardly placed in the grass outside the walls to kill each other with. The fort had a ladder onto the top inside it with a pistol, but it took shitloads of hits on the fort's doors to get in. Just a stupid little deathmatch thing seeing as I could never get more substantial maps finished. Must have about 50+ maps at varying levels of completion on some hard drive somewhere. But I did get very good at optimisation and keeping dat r_speeds low, haha. Quote
RaVaGe Posted January 24, 2015 Report Posted January 24, 2015 (edited) Edited January 24, 2015 by RaVaGe catfood, Deh0lise and El Moroes 3 Quote
dux Posted January 24, 2015 Report Posted January 24, 2015 Fuck you ravage stop half assing this shit and fucking finish it so help me god Sprony, Puddy, SirK and 7 others 10 Quote
leplubodeslapin Posted January 24, 2015 Report Posted January 24, 2015 Yea gogogogo !! Finish one map! "Even" an aim_ map, an ar_ maps or something fun like that can be very interesting to do ! Do something small and finish it this time ! Quote
RaVaGe Posted January 25, 2015 Report Posted January 25, 2015 (edited) Well you know, I strive for quality, and those layouts didn't work for some reasons and I don't think it worth to continue on them, if someone want the .vmf tell me. Edited January 25, 2015 by RaVaGe Quote
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