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ITT: Post maps/scenes that never saw the light of the day.


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Posted

ban jeanpaul

 

ccs-1-0-21582600-1351024253.jpg

 

Oh shi-  :v

 

Does this mean I have to finish the map now?

 

Oh man, Imbricatus was a great map. Not because it was fun to play (because the layout had a lot of issues), but I would want to play the thing just so I could look at it. He also made a couple of other TF2 maps that never got to the detailing stage, but gosh are they cool looking regardless.

 

Ha thanks bro!

 

The reason imbricatus was such a massive workload/failure/whatever was because it had zero planning (I knew what I was getting into with that). The only concept I required in my head while making it was to have the layout overlap itself. Other than that, I just would open the map every day and make whatever came into my head until I was happy with it. I was also still learning the tf2 scale - something that threw me off more than Id like to admit. Chateau was a product of trying to visually explain the imbricatus layout overlap via that bridge but I just never finished it.

 

I will return to chateau in the future - I have so many good ideas for it.  ;)

Posted (edited)

funnel.jpgfunnel2.png

 

To be fair, this map did saw the light of the day, but I've trashed it shortly afterwards.

 

It was to be a funnel map. Funnel in UT is a game of spam frags, you place all spawn points in some narrow space and weapons with splash damage at the end of some corridor. The idea is to score multi kills easily, untill some player make its way out and kicks whoever was spamming before him. I trashed the map because it doesn't fit the funnel idea, there is a cube in the middle with a teleport inside the black sphere that randomly teleports player to one of the six funnels connected to the cube with seamless portals to give the illusion of a distorted space. The spawn points aren't placed in the cube, but in the funnels, where there is a nuclear warhead floating in the middle, they can't be placed in the cube because it's a gravity zone that drags everything towards the "black hole".

 

The idea came from this:

 

Singularity.jpeg

Edited by 0kelvin
Posted

I've been working on this map where I've tryed to recreate a part of the AMC The Walking Dead's Prison, I've got so much problems which the props that doesn't appear when compile, the lighting, the scavenger gamemode and the source scripting that.....ppfffffff 

 

I really want to publish this map but I'm demoralized when I simply open it. May be I should start it from scratch again to work on a clean projectn and get some help from someone that knows Source better than me ;)  

post-30937-0-47686200-1405965697_thumb.j

post-30937-0-71873100-1405965705_thumb.j

post-30937-0-37349800-1405965713_thumb.j

post-30937-0-70168900-1405965720_thumb.j

post-30937-0-03709400-1405965729_thumb.j

post-30937-0-00753100-1405965737_thumb.j

post-30937-0-53545800-1405965743_thumb.j

post-30937-0-20409600-1405965815_thumb.p

Posted

I've been working on this map where I've tryed to recreate a part of the AMC The Walking Dead's Prison, I've got so much problems which the props that doesn't appear when compile, the lighting, the scavenger gamemode and the source scripting that.....ppfffffff 

 

I really want to publish this map but I'm demoralized when I simply open it. May be I should start it from scratch again to work on a clean projectn and get some help from someone that knows Source better than me ;)  

 

It's a shame for this work not to see the light. The Walking Dead would make a perfect setting for a L4D map.

 

You could always start a WIP thread and post the problems in details with compile logs and what not, and I'm pretty sure you will get help from the many members around here who know a thing or 2 about Source :) .

 

It would be also aweome if you branch this campaign into 3 maps: the first in the prison, the second sees the survivors escaping through the woods and the third/finale takes place after they reach the terminal (all plot credits go to AMC :v).

Posted (edited)

 

I've been working on this map where I've tryed to recreate a part of the AMC The Walking Dead's Prison, I've got so much problems which the props that doesn't appear when compile, the lighting, the scavenger gamemode and the source scripting that.....ppfffffff 

 

I really want to publish this map but I'm demoralized when I simply open it. May be I should start it from scratch again to work on a clean projectn and get some help from someone that knows Source better than me ;)  

 

It's a shame for this work not to see the light. The Walking Dead would make a perfect setting for a L4D map.

 

You could always start a WIP thread and post the problems in details with compile logs and what not, and I'm pretty sure you will get help from the many members around here who know a thing or 2 about Source :) .

 

It would be also aweome if you branch this campaign into 3 maps: the first in the prison, the second sees the survivors escaping through the woods and the third/finale takes place after they reach the terminal (all plot credits go to AMC :v).

 

 

 

Thx will2K, i'll create a thread as you said because in fact, I was so disappointed by myself  yesterday that I've started it again from zero and add a friend on the project. It revives me to finish this work!

 

Previously, i was making this map to be played as a scavenger map, but your idea of making a three-part campaign is really interesting... Even if I have absolutely no idea of how to make a campaign like that. 

We're are just thinking about making it after the season 4 event so we can, first, have more flexibility on the prison design with destroided parts. 

 

So this project is walking and isn't dead anymore

Edited by TheOnlyDoubleF
  • 3 weeks later...
Posted

Those shots were not aided by the Source engine's lighting at the time, it would look a lot better now simply because the engine handles sunlight a lot better. Still nice though!

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