JeanPaul Posted July 19, 2014 Report Posted July 19, 2014 ban jeanpaul Oh shi- Does this mean I have to finish the map now? Oh man, Imbricatus was a great map. Not because it was fun to play (because the layout had a lot of issues), but I would want to play the thing just so I could look at it. He also made a couple of other TF2 maps that never got to the detailing stage, but gosh are they cool looking regardless. Ha thanks bro! The reason imbricatus was such a massive workload/failure/whatever was because it had zero planning (I knew what I was getting into with that). The only concept I required in my head while making it was to have the layout overlap itself. Other than that, I just would open the map every day and make whatever came into my head until I was happy with it. I was also still learning the tf2 scale - something that threw me off more than Id like to admit. Chateau was a product of trying to visually explain the imbricatus layout overlap via that bridge but I just never finished it. I will return to chateau in the future - I have so many good ideas for it. Idolon and FMPONE 2 Quote
ZZZ Posted July 20, 2014 Report Posted July 20, 2014 (edited) To be fair, this map did saw the light of the day, but I've trashed it shortly afterwards. It was to be a funnel map. Funnel in UT is a game of spam frags, you place all spawn points in some narrow space and weapons with splash damage at the end of some corridor. The idea is to score multi kills easily, untill some player make its way out and kicks whoever was spamming before him. I trashed the map because it doesn't fit the funnel idea, there is a cube in the middle with a teleport inside the black sphere that randomly teleports player to one of the six funnels connected to the cube with seamless portals to give the illusion of a distorted space. The spawn points aren't placed in the cube, but in the funnels, where there is a nuclear warhead floating in the middle, they can't be placed in the cube because it's a gravity zone that drags everything towards the "black hole". The idea came from this: Edited July 20, 2014 by 0kelvin ⌐■_■ and will2k 2 Quote
TheOnlyDoubleF Posted July 21, 2014 Report Posted July 21, 2014 I've been working on this map where I've tryed to recreate a part of the AMC The Walking Dead's Prison, I've got so much problems which the props that doesn't appear when compile, the lighting, the scavenger gamemode and the source scripting that.....ppfffffff I really want to publish this map but I'm demoralized when I simply open it. May be I should start it from scratch again to work on a clean projectn and get some help from someone that knows Source better than me Em', ⌐■_■ and will2k 3 Quote
will2k Posted July 23, 2014 Report Posted July 23, 2014 I've been working on this map where I've tryed to recreate a part of the AMC The Walking Dead's Prison, I've got so much problems which the props that doesn't appear when compile, the lighting, the scavenger gamemode and the source scripting that.....ppfffffff I really want to publish this map but I'm demoralized when I simply open it. May be I should start it from scratch again to work on a clean projectn and get some help from someone that knows Source better than me It's a shame for this work not to see the light. The Walking Dead would make a perfect setting for a L4D map. You could always start a WIP thread and post the problems in details with compile logs and what not, and I'm pretty sure you will get help from the many members around here who know a thing or 2 about Source . It would be also aweome if you branch this campaign into 3 maps: the first in the prison, the second sees the survivors escaping through the woods and the third/finale takes place after they reach the terminal (all plot credits go to AMC ). TheOnlyDoubleF 1 Quote
TheOnlyDoubleF Posted July 23, 2014 Report Posted July 23, 2014 (edited) I've been working on this map where I've tryed to recreate a part of the AMC The Walking Dead's Prison, I've got so much problems which the props that doesn't appear when compile, the lighting, the scavenger gamemode and the source scripting that.....ppfffffff I really want to publish this map but I'm demoralized when I simply open it. May be I should start it from scratch again to work on a clean projectn and get some help from someone that knows Source better than me It's a shame for this work not to see the light. The Walking Dead would make a perfect setting for a L4D map. You could always start a WIP thread and post the problems in details with compile logs and what not, and I'm pretty sure you will get help from the many members around here who know a thing or 2 about Source . It would be also aweome if you branch this campaign into 3 maps: the first in the prison, the second sees the survivors escaping through the woods and the third/finale takes place after they reach the terminal (all plot credits go to AMC ). Thx will2K, i'll create a thread as you said because in fact, I was so disappointed by myself yesterday that I've started it again from zero and add a friend on the project. It revives me to finish this work! Previously, i was making this map to be played as a scavenger map, but your idea of making a three-part campaign is really interesting... Even if I have absolutely no idea of how to make a campaign like that. We're are just thinking about making it after the season 4 event so we can, first, have more flexibility on the prison design with destroided parts. So this project is walking and isn't dead anymore Edited July 23, 2014 by TheOnlyDoubleF Squad and will2k 2 Quote
tomdon Posted August 14, 2014 Report Posted August 14, 2014 This thread is really making me want to dust off some of my millions of canned maps! I really want to dust off my Hammer and make some levels again as well! ⌐■_■ 1 Quote
TheOnlyDoubleF Posted August 14, 2014 Report Posted August 14, 2014 This thread is really making me want to dust off some of my millions of canned maps! I really want to dust off my Hammer and make some levels again as well! Just do it Quote
tomdon Posted August 14, 2014 Report Posted August 14, 2014 At the very least, here are some very old maps that I never finished. Made for Battlegrounds 2 8 years ago: Jenn0_Bing, dux, ⌐■_■ and 7 others 10 Quote
dux Posted August 14, 2014 Report Posted August 14, 2014 I remember you posting those shots as if it were yesterday. tomdon and El Moroes 2 Quote
⌐■_■ Posted August 15, 2014 Report Posted August 15, 2014 (edited) lol yup me too still looks good! Edited August 15, 2014 by killertomato tomdon 1 Quote
tomdon Posted August 15, 2014 Report Posted August 15, 2014 Hah, that is awesome. Glad I am bringing back some nostalgia, was not expecting anybody to remember them! I have one more old school image from the same time: dux, Jenn0_Bing, Evert and 2 others 5 Quote
Jenn0_Bing Posted August 16, 2014 Report Posted August 16, 2014 I remember that hospital shot from HL2W! tomdon 1 Quote
FMPONE Posted August 16, 2014 Report Posted August 16, 2014 Hah, that is awesome. Glad I am bringing back some nostalgia, was not expecting anybody to remember them! I have one more old school image from the same time: This still holds up! tomdon 1 Quote
tomdon Posted August 18, 2014 Report Posted August 18, 2014 I still like the general composition and colours. The actual implemtation of it all is a bit ropey, it was my final year uni project, so was really rushed by the end. These are the final shots of it: http://tomdon.net/images/signy.jpg http://tomdon.net/images/ward_small.jpg http://tomdon.net/images/stairs0034.jpg http://tomdon.net/images/small_tree.jpg El Moroes and ⌐■_■ 2 Quote
FMPONE Posted August 18, 2014 Report Posted August 18, 2014 Those shots were not aided by the Source engine's lighting at the time, it would look a lot better now simply because the engine handles sunlight a lot better. Still nice though! Quote
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