ElectroSheep Posted April 12, 2011 Report Share Posted April 12, 2011 Wow, hard work... A lot (but not all) of my unfinished work - Some unfinished cs 1.6 maps : - My first try on TF2 - My first (and only) portal map, damn it's hard to found interesting puzzles in this game - A neotokyo map (that's the only screenshot I found but I'm sure I have better to show) but the game isn't play a lot... - No comment on this one - A try on l4d (silent hill inside) : - Some Tf2 maps I don't want to finish since I decided I don't want to be a LD but I place them on my ports, it's still some good env art imo : sixbyseven 1 Quote Link to comment Share on other sites More sharing options...
Vilham Posted April 12, 2011 Report Share Posted April 12, 2011 Half of the maps here seem to be basically finished, they are all arted up, why did u guys not release them? Quote Link to comment Share on other sites More sharing options...
Grinwhrl Posted April 13, 2011 Report Share Posted April 13, 2011 Nice thread! and very nice stuff in this thread. Unfinished Ghostbusters DLC map I worked on which never will see the light of day. A map I was working on from the past, was pretty close to being finished but the optimization was still a bit of an issue and I had no 3D skybox in it yet. Lighting really needed some work on all of interior areas as well, which are not shown Old Neotokyo Stuff I left when I started working at Threewave. I really want to find all of the other NT map stuff I was working on. So many files to go through. Random.. ChA1NsAw 1 Quote Link to comment Share on other sites More sharing options...
Mazy Posted April 13, 2011 Report Share Posted April 13, 2011 Wow, cool stuff Dark. Hmmm actually I got a couple of professional levels that never got finished, but I doubt I'm allowed to show em Quote Link to comment Share on other sites More sharing options...
ElectroSheep Posted April 13, 2011 Report Share Posted April 13, 2011 Half of the maps here seem to be basically finished, they are all arted up, why did u guys not release them? They are not finished or unplayable Nah ! I finally realized that most of my maps, even if the art looks good, are bad designed. I'm a bit too bad at level design Quote Link to comment Share on other sites More sharing options...
Puddy Posted April 13, 2011 Report Share Posted April 13, 2011 Awesome maps in this thread so far! My own contribution: A Team Fortress 2 map I worked on as a school project. I released a beta but it was unoptimised and the layout needed a lot of work. Also, it had some game-breaking bugs! I playtested it last week after some fixing (posted a thread about it here) but found that the map wasn't worth saving, especially since I'm not currently playing TF2 and don't have a good "feel" for the game etc. Also, it was built when I didn't know what "optimization" was Quote Link to comment Share on other sites More sharing options...
Minos Posted April 13, 2011 Author Report Share Posted April 13, 2011 I found so many unfished maps on my FTP! I think I only complete 5% of what I start lol. I'm glad I changed that habit now DM_Avon: HL2DM map Architecture test, this had no real gameplay: Another map, the first map I worked on with 100% custom textures and models: INS_Abdallah (first version) Another INS map. This was my first experience with Hammer & Source engine. I abandoned it because the map was a mess and performance was horrible First tests with modular units in Unreal 3. These two eventually evolved into my Zest Scene: Fight Club bar, for a contest @ Game-artist.net. I still plan to finish this one because i lvoe the mood so much. It can also take advantage of UDK's new features which is awesome. I didn't finish this one because I was crunching heavy at Ubi at the time and was suffering from strong back pains due the shitty chair I had at the office. I complained for months about the chair but they only got me a new one after I threatened to walk away and stay home lmao sixbyseven and ChA1NsAw 2 Quote Link to comment Share on other sites More sharing options...
Froyok Posted April 13, 2011 Report Share Posted April 13, 2011 City, abandoned quickly... Deathmatch map with UDK asset. A singleplayer map/mod like "The crossing". Quote Link to comment Share on other sites More sharing options...
sklare Posted April 13, 2011 Report Share Posted April 13, 2011 A TF2 map I build while learning the Hammer Editor. I wasn't really satisfied with it Quote Link to comment Share on other sites More sharing options...
Minos Posted April 13, 2011 Author Report Share Posted April 13, 2011 Pleaase don't use uppix, they block brazilian users it seems. Quote Link to comment Share on other sites More sharing options...
dux Posted April 13, 2011 Report Share Posted April 13, 2011 When phil released his texture pack years ago Magnar used to talk to me a lot on MSN. Not anymore now that he's a drunk and drug abuser. ChA1NsAw 1 Quote Link to comment Share on other sites More sharing options...
e-freak Posted April 13, 2011 Report Share Posted April 13, 2011 When phil released his texture pack years ago needs to see the light of day with NS2!!! Quote Link to comment Share on other sites More sharing options...
hessi Posted April 13, 2011 Report Share Posted April 13, 2011 that radio tower was destructable so it would build a ramp up the dunes! actually the map had seen more progress than on the picture, but it is somewhere on my old windows machine which is unplugged for about 6 months now. Quote Link to comment Share on other sites More sharing options...
Minos Posted April 13, 2011 Author Report Share Posted April 13, 2011 actually the map had seen more progress than on the picture, but it is somewhere on my old windows machine which is unplugged for about 6 months now. poser Quote Link to comment Share on other sites More sharing options...
Froyok Posted April 13, 2011 Report Share Posted April 13, 2011 Pleaase don't use uppix, they block brazilian users it seems. Noted. Sorry for that. Quote Link to comment Share on other sites More sharing options...
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