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Tim Bergholz - Environment/Hard Surface Artist


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Posted (edited)

Hey everyone, :)

i thought it's a good opportunity to say hi to the mapcore community now that i updated my portfolio which i would like to share with you.
You find selections on basically everything i did throughout my career as a 3D and Texture Artist but it's mainly focused on my most recent work at Crytek.

http://www.timbergholz.com

Any feedback/critics is of course welcome!

Best Regards,
Tim

 

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Hey everyone, check out my newest update @ www.timbergholz.com. :)
 
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Edited by rascal
Posted

Hey Tim, good to see you around these parts :)

I never knew you were part of R&L :)

Good job on the portfolio, it really ticks all the boxes on everything it should do. Keep on kicking butt at Crytek man :)

Posted

@furyo: RnL was an awesome experience for me back then! So many talented and ambitious people to learn from.

@ pogoP: my first video game related work goes back to 2005, it was a small texture customization for one of the Counterstrike Source terrorists and due to the positive feedback i joined a few mod teams where i put all my effort in! Three years later, including 18 months of college time where i learned 3D modeling ontop of my texturing knowledge, i got hired by Crytek :)

@hP: thanks bro! :D

Posted

That's great to hear mat! An environmental scene like that is usually the sum of many people's work: concept artist, leveldesigner, beautyfication artist, lighting artist and a 3D Artist such as myself.

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