Minos Posted April 4, 2011 Report Posted April 4, 2011 Cross-post from my portfolio thread. I wrote a making of article of DM_Zest, showing a bit of my texture workflow and some considerations about layout, lighting and silhouette. The map can be download here and the making of can be read here. Let me know what you think! Quote
Em' Posted April 4, 2011 Report Posted April 4, 2011 Nice article ! I alway love to see how artists work in backstage ^^ adn even ifi'm not familiar with Leveldesign, i'm alway impressed by level designer and their tips Quote
Bunglo Posted April 4, 2011 Report Posted April 4, 2011 Thanks for the write up, Mino. I've been trying to soak up as much info as I can regarding the source engine, it's the engine I have the least experience in (I wish I knew about the mod scene when I bought HL2 in 04') so this is much appreciated :derp: Quote
PhilipK Posted April 7, 2011 Report Posted April 7, 2011 Absolutely awesome to do this Mino ! I haven't read through the whole thing, but just kinda quickly browsed through and read some of it so far, but you seem to bring up some very valid points and you're presenting your workflow really, really well! Quote
Sentura Posted April 7, 2011 Report Posted April 7, 2011 you should definitely include an overview of your map in the layout section, if only to show how the map flows (typically in oldschool deathmatch levels, dead-ends are a big no no, and making everything smooth (visibly or not), is important for gameplay). Quote
Minos Posted April 7, 2011 Author Report Posted April 7, 2011 Thanks everyone, I'm glad to be of some use you should definitely include an overview of your map in the layout section, if only to show how the map flows (typically in oldschool deathmatch levels, dead-ends are a big no no, and making everything smooth (visibly or not), is important for gameplay). Great Idea, I'll try to update the article with this if i have the time! Quote
dux Posted April 7, 2011 Report Posted April 7, 2011 With a name like zest I kept expecting to see hovering fruit. Quote
luque Posted April 8, 2011 Report Posted April 8, 2011 Really inspiring stuff, will give this method a try Quote
Nysuatro Posted April 10, 2011 Report Posted April 10, 2011 Minotauro, you are awesome. High Five!!! Quote
RA7 Posted April 15, 2011 Report Posted April 15, 2011 ehhr i missed this???? / bad me.. will check tha map out asap!! Quote
⌐■_■ Posted April 16, 2011 Report Posted April 16, 2011 great read, absolutely love it. thanks Thiago Quote
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