sarge mat Posted March 29, 2011 Report Posted March 29, 2011 I think videos in general would be a good idea. Its also good for the games not as many people have, Prey example. Quote
DaanO Posted March 29, 2011 Report Posted March 29, 2011 Then of course there's a huge difference between 'that's a good idea' and 'obligatory' Quote
AlexM Posted March 30, 2011 Report Posted March 30, 2011 I certainly wanted to enter the cube challenge, it's just the end of my semester right now and I have too much school work. Quote
KungFuSquirrel Posted April 14, 2011 Author Report Posted April 14, 2011 How do people feel about kicking off a new challenge on the 22nd? Too soon? Just right? Oh! Also, check out our snazzy new Challenges subforum viewforum.php?f=62 Quote
AlexM Posted April 16, 2011 Report Posted April 16, 2011 I could be down for that, that is the day after my last final Quote
Sentura Posted April 16, 2011 Report Posted April 16, 2011 a bit too soon for my own schedule, but hey im not the majority... if it's the building/dooor one i'd love to participate Quote
KungFuSquirrel Posted April 16, 2011 Author Report Posted April 16, 2011 I'm actually a bit swamped myself, now - want to push it back to start May 6th? Unless there's any big objections, I think the door challenge is next on the list and should be a fun one. I'll message vivi about getting his template ready and we can start rules discussion next weekend or so Quote
Sentura Posted April 16, 2011 Report Posted April 16, 2011 i'd prefer if we could get started on the rules started on now or as soon as possible. Quote
KungFuSquirrel Posted April 16, 2011 Author Report Posted April 16, 2011 Just talked to vivi; he had a draft of rules from when he put the prefab together... He'll get those together and we'll use those as the base of our own rules discussion. Sound good? Quote
Sentura Posted April 17, 2011 Report Posted April 17, 2011 well the only real change i wanted to the contest was from it to be "access the building through the door" to just "access the building". but yeah let's talk about it then. Quote
Chimeray Posted April 17, 2011 Report Posted April 17, 2011 well the only real change i wanted to the contest was from it to be "access the building through the door" to just "access the building". but yeah let's talk about it then. Then I finally have an excuse to install Splinter Cell Chaos Theory again and finally start using the editor, like I wanted to years ago... Why not! Perfect challenge! I vote for the access building scenario. Quote
KungFuSquirrel Posted April 23, 2011 Author Report Posted April 23, 2011 viewtopic.php?f=57&t=16155 Let's get discussing Quote
KungFuSquirrel Posted April 28, 2011 Author Report Posted April 28, 2011 We'll roll the Door Challenge on Friday, so get ready Here's a general discussion question for you guys - we've been doing about 4 weeks between challenges. Who would be up to doing some smaller weekend speedmap stuff around the 2 week mark? Start Friday, end Sunday, quick vote, and then on to the next major challenge 2-3 weeks later? Could roll some old-school challenges, like HL1 DM, CS, Quake 1... run with set themes or styles... "Wilderness weekend" where you make an all-nature scene... a quick PQL-style everyone-gets-a-level SP campaign... any number of short-term possibilities! I know it runs the risk of overloading the people who are participating in each of the bigger challenges, but there's no shame in skipping and I think it might also be a good chance to snag some of our regulars who haven't been able to commit to the larger challenges, or just to keep fresh with a ludum dare/game jam-style palate cleanser. I've been hoping to keep the big challenges in the 15-20 entry range, but these could even be fun with just 4-5 people getting together and making stuff, and help make sure there's always something interesting on the horizon here. Yay/Nay? Maybe later? Quote
Erratic Posted April 28, 2011 Report Posted April 28, 2011 Speed challenges on old engines sounds about right. Quote
Campaignjunkie Posted April 28, 2011 Report Posted April 28, 2011 I propose a Portal 2 map compo. The unofficial hacky SDK is getting pretty decent and most of the entities have been documented: http://www.facepunch.com/threads/108133 ... FGD-Thread http://www.interlopers.net/forum/viewtopic.php?p=454972 There would be two entry categories: single player and co-op maps. We should make PhilipK or Minos or someone whip up a set of special MapCore chamber textures... I'm already getting bored of the existing visual style in these first gen custom maps. It's optional but highly encouraged that you use the MapCore textures. Then, we combine all the maps into one big map pack of custom Portal 2 goodness. (Or ideally, make it a Portal 2 mod that you just unzip to \SourceMods\... can we do that? No one likes fiddling with consoles.) Quote
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