leviatan1001 Posted March 28, 2011 Report Posted March 28, 2011 Here is my last personal project, a small rocky island with a Lighthouse on the top. Vimeo More development info here I made the whole scene except the crab. I also made all the postprocessing from scratch with hlsl. [*:1jm64byv]Cross Processing [*:1jm64byv]Bleach Bypass [*:1jm64byv]Custom DOF [*:1jm64byv]Custom SSAA [*:1jm64byv]Lens Distortion with chromatic aberration [*:1jm64byv]Custom tonemapper with controlled eye adaption I hope you like! Quote
JeanPaul Posted March 28, 2011 Report Posted March 28, 2011 Pretty awesome. But in that video you have tiny ass waves with like these 'middle of a hurricane' type sounds. Chill on the wave sounds bro. Quote
deceiver Posted March 28, 2011 Report Posted March 28, 2011 Nice job! I thought it was the CryEngine with those screenshots, then I see UDK. Quote
manhuntworld Posted March 28, 2011 Report Posted March 28, 2011 I thought exactly the same thing, thought it was in cry engine because of the crabs on the beach lol How did you do the waves washing up on the beach? was it an animated texture? Quote
Pomperi Posted March 28, 2011 Report Posted March 28, 2011 Hahaha, my first thought as well Really badass stuff dude! Nicely put together with a nice sense of location. My only crit would be that the rocks feel a bit blackened, spongy and monotonous. Reads a bit like old dry rubber. I'd imagine the black details to be less all over the place and more towards the bottom, and having some nice subtle hues coming through the material. Like it a lot so far! Quote
JakeMartin Posted March 29, 2011 Report Posted March 29, 2011 Looks great! Those rocks could use some detail though. Have you played with the vertex pain tool? You could put some moss, barnacles and dirt with that tool. Quote
leviatan1001 Posted April 2, 2011 Author Report Posted April 2, 2011 Hi!, Thanks to everybody for the comments. Some of your questions are answered in my blog, hehe. I explained some stuff there. I see at the end, my overlay color layer in the rock shader was washed out Ouch! Quote
e-freak Posted April 3, 2011 Report Posted April 3, 2011 dude your blog is full of win. expose it more! Quote
Kedhrin Posted April 8, 2011 Report Posted April 8, 2011 i agree the waves in the water do look really flat... i really like the way the lighthouse is recieving light; its very photorealistic. I think your sand looks like sandpaper unfortunately you may not want much normal map detailing on it... or perhaps move towards putting more pebbles in your sand texture to give it the bump you maybe want... the fresnel effect touches it nicely too. the wood inside your boat looks great... the white (from the picture shown) maybe looks like it has too much noise in that normal map.. the rock does look great too, although maybe it could use a bit more 'ocean' like decay ( a wet specular strip wrapping around the base... possibly some moss/lichen growing on it) The colors you use look really neat, and I think your ocean is generally there but your foam may be a bit too much... I like your post effects you did... thats crazy you have to do them in hlsl now though... hope they change that soon... reading your development blog: good call on the blending technique. I always love UE3's ability to do stuff like that really awesomely. You can create your own process really fast. In your earlier WIP pictures (picture 18) the darkening for the 'wet zone' stands out more... but still, even some spec there would really make it pop - especially if you can get a cubemap/reflection in with it I think your initial foam in picture 7 looked a lot better than what you have now too! anyways great stuff! Congrats on braving up the challenge to take on HLSL Quote
Sentura Posted April 16, 2011 Report Posted April 16, 2011 looks really good, but the specular map on the rocks looks off. it makes it look too smooth with the lighting. like here also isnt that lighthouse way too small compared with the boat? Quote
2d-chris Posted April 17, 2011 Report Posted April 17, 2011 Oh very nice, It defo looks like Unreal Engine to me, it's very _smootly_ rendered, the biggest give away! the rocks material setup just seems out of place ... the water looks very cartoony, the rocks are too dark - just needs a little tweaking to get it all to gel together. Oh and I hate DoF with passion ;P Quote
leviatan1001 Posted April 26, 2011 Author Report Posted April 26, 2011 congrats on the big feature today Thanks! Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.