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Mega Meshes - a world made of 100 billion polygons


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Posted

That's 100 billion polygons? Where are they? Underneath the scene? :)

there's a ball of crumpled up paper by the piano... .. 60 billion polygons right there! :spot:

That rocky area mid-video is really nice, looks like it could be pretty dense. Read through the paper quickly, the latter part is interesting but a bit over my head.

Posted

It's kind of funny how developers have become so good at making it look like there's loads of detail that when something comes along that genuinely has that much detail it doesn't raise an eyebrow. :cool:

Posted

It's kind of funny how developers have become so good at making it look like there's loads of detail that when something comes along that genuinely has that much detail it doesn't raise an eyebrow. :cool:

Yep, our industry is all about "what's the best way I can fake this effect", and we got so good at it we don't really need ways to actually have it all there.

Posted

This is more like it ;D (Old, I know)

so what happened to this?

i mean i guess their idea was good enough, and some search algorithms (like binary search) have very fast running times...

  • 2 weeks later...
Posted

it just doesn't offer enough benefits over our current workflow and tech to make it worth adopting.

i guarantee we will still have polygon based games for a long long time, even if there's minor adjustments like we end up having them rendered like nurbs or some shit. this point cloud stuff is really just novel ideas that have a lot of promise wshen presented a certain way but fall down when you actually start trying to create a game with them.

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