manhuntworld Posted March 16, 2011 Report Posted March 16, 2011 Hey guys just need some advice, how could i go about attaching/constraining a "spotlightmovable" to my actual spotlight model in UDK. I want it moving around in a scene i have setup but want the light to follow with the model. how would i go about this. thanks in advance. Quote
manhuntworld Posted March 17, 2011 Author Report Posted March 17, 2011 Don't worry guys, i've figured it out myself. managed to play around with it in kismet and it works fine. Quote
Sentura Posted March 17, 2011 Report Posted March 17, 2011 ok phew i was about to get my knickers in a twist over this Quote
skdr Posted March 18, 2011 Report Posted March 18, 2011 Don't worry guys, i've figured it out myself. managed to play around with it in kismet and it works fine. You're doing it wrong. This is not helping people at all. Provide instructions how you solved it so people can learn. Quote
Serenius Posted March 19, 2011 Report Posted March 19, 2011 Don't worry guys, i've figured it out myself. managed to play around with it in kismet and it works fine. You're doing it wrong. This is not helping people at all. Provide instructions how you solved it so people can learn. All he had to do was open the Light's properties and go to Attachment->Base and set the mesh as the base. Maybe use bHardAttach if the first step alone doesn't do it. Quote
manhuntworld Posted March 24, 2011 Author Report Posted March 24, 2011 You're doing it wrong. This is not helping people at all. Provide instructions how you solved it so people can learn. Apologies on this, yes what Serenius said was how i done it. Simple fix. Also another way was to "attach to actor" in kismet, select the base of attachment and then the mesh that needs to be attached. worked fine. Quote
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