knj Posted March 15, 2011 Report Posted March 15, 2011 Hi, im trying to layout my (i might say) first map. I have read a lot of articles about flow, balance ect. But it is still really challenging, so that's why i would love you to give me some tips and feedback on my layout. First of all, this map is for my school project. It is single player - killing bots map, small, fast. For now i know that rest of my team will make 2 types of enemies and 1 boss. White lines is a ground level and red lines is level +1, places where is number 1 - i'm planing to make a stairs or smth like that number 2 - is platform / elevator and room with number 3 is with a boss ( i have no idea how to confront a boss ) I have not thing about laying items down, basicly for now i wanted to create overview of rooms and conectors As i said i would love you to give me feedback / tips and any advices thanks in advance Quote
insta Posted March 16, 2011 Report Posted March 16, 2011 Make it in whatever game you are making this for and try it out. Gives you a much better feel for if it sucks or not. Quote
knj Posted March 16, 2011 Author Report Posted March 16, 2011 Yes that's what im trying to do i did layout that map only with a BSP brushes and flow is pretty cool, i think. Now it's time to put some items around and play with balance. I made this post becouse maybe someone of you might see BIG design mistakes or something else, but thank you any ways Quote
2d-chris Posted March 19, 2011 Report Posted March 19, 2011 when it comes to layouts there are no major mistakes, it all depends on the game and engine you're making it for! I'm assuming looking at your layout it's for something like HL2? Quote
knj Posted March 19, 2011 Author Report Posted March 19, 2011 I bloked it out in UDK, i think showing screens here at this point doesn't have any sens at all so i will just show that map to my team, and if needed i will make some adjustments Quote
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