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ZBrush for texturing


marque_pierre

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Plain and simple. Do anybody here have experience with using Pixologic's ZBrush for texturing purposes? I understand that it can be used as your regular 3D paint tools (Body Paint, Deep Paint etc.)... And I am heavily contemplating adding one of those to my arsenal, and ZBrush seems to have a lot of nice features...

Yeah, it might be a bit overkill for games work right now, but that day is coming soon...

Any takers?

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Yeah, I have heard that one before. That it uses a different paradigm, which can be hard to learn, but once learned it will be prefered.

http://vfxworld.com/?sa=adv&code=57c5ed8a&atype=articles&id=2310

Read this review of Zbrush 2.0 in VFXWorld. That guy is obviously a fanboy, but anybody who speaks about tools made for artists' minds and not techies is my friend...

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yeah i'm doing my best learning zbrush ;D

I mainly use it now to create more organic type normal maps (like rocks). But havnt really used it to paint other types of textures.

these are sum rocks i did with zbrush:

normalrock1.jpg

but its only the normal map ive made with zbrush, i made it tiling with photoshop, and the color map is photoshop too.

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