Jump to content


Recommended Posts

Environment looks fantastic, gameplay looks unappealing. Excellent artists!

Like playing in a concept art. Amazing! The gameplay does look quite bland in its current state, but the focus of the video was clearly on the environments. I think flying mechs through megacities (blasting each other) has good potential to be worthwhile! :-D

Link to comment
Share on other sites

looks absolutly lovely =)

but i fear that all the envs are build basically "for background" purposes and will break down when you get close to them ! but maybe since you are in a big mech with a large volume the camera might never get close who knows !

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • MapCore on Discord

  • Our picks

    • Maginot [Wingman]
      Hello everybody!
      I'm creating a map (based on the Maginot Line) for the Wingman's Contest - provided by Source Engine's Discord.

      I started the map 3 weeks ago and I'm on the detailing phase, slowly progreeding area by area, worried with the time left. I decided to follow this strategy: detail 75% of every area and after that (and gaining some time) I'd put some final touches + polishment + optimization.  

      I wonder, should I keep doing it in a hurry or is it better to make it with no rush and patience (losing the deadline)? There's still a lot to do and I'd like to hear your opinions...
      • 25 replies
  • Create New...