D3ads Posted March 5, 2011 Report Posted March 5, 2011 I don't like it at all, but then I've never been a fan of Unreal 3... Quote
D3ads Posted March 5, 2011 Report Posted March 5, 2011 I don't like it at all, but then I've never been a fan of Unreal 3... сентура... Quote
Mr. Happy Posted March 7, 2011 Report Posted March 7, 2011 The lighting looks so much better than what I'm used to from Unreal, but maybe that's just the difference between what is done for a demo and what is done for a game in terms of artist effort and scene optimization. Quote
Psy Posted March 7, 2011 Report Posted March 7, 2011 Unreal has had nice lighting for a while, thanks to Lightmass. Quote
Zyn Posted March 7, 2011 Report Posted March 7, 2011 Still hardly anyone takes advantage of the streaming content feature in the engine. The only somewhat recent game I can recall using it is 'Singularity' Quote
dux Posted March 7, 2011 Report Posted March 7, 2011 I heard that the demo was running on 3 nvidia cards. So all I'll need is 1 5870, maybe 2 and I'm sorted. Quote
e-freak Posted March 7, 2011 Report Posted March 7, 2011 Still hardly anyone takes advantage of the streaming content feature in the engine. The only somewhat recent game I can recall using it is 'Singularity' Bulletstorm streams quite alot in and out. Quote
KungFuSquirrel Posted March 7, 2011 Report Posted March 7, 2011 Still hardly anyone takes advantage of the streaming content feature in the engine. The only somewhat recent game I can recall using it is 'Singularity' Wait, what? Outside of UT3 and maybe some other MP-only stuff that keeps everything in the persistent level, I'd be shocked if there's a single game that's not using some amount of level streaming (and textures can stream automatically). Quote
Zyn Posted March 7, 2011 Report Posted March 7, 2011 My definition of streaming content is when I don't encounter a loading-screen for a very long time, which is what I noticed in Singularity Quote
e-freak Posted March 7, 2011 Report Posted March 7, 2011 ah ok. Dead Space 2 is an example, but I'm not sure if it's Unreal It's true, you could do a game without any (or few) loading screens in Unreal, but I guess it's a mess if you stop working with Corridor-Only Levels and not every LD has very strict restrictions on what how to do. Quote
Orpheus Posted March 7, 2011 Report Posted March 7, 2011 Its more artwork than technology Someday you guys are gonna not complain about something and I'll stroke out I swear. Quote
KungFuSquirrel Posted March 8, 2011 Report Posted March 8, 2011 My definition of streaming content is when I don't encounter a loading-screen for a very long time, which is what I noticed in Singularity That's too narrow a definition when everyone's still streaming levels like mad You can only exist in the same persistent level for so much game. Quote
Jetsetlemming Posted March 8, 2011 Report Posted March 8, 2011 ah ok. Dead Space 2 is an example, but I'm not sure if it's Unreal It's true, you could do a game without any (or few) loading screens in Unreal, but I guess it's a mess if you stop working with Corridor-Only Levels and not every LD has very strict restrictions on what how to do. Dead Space afaik uses an EA internal engine that was made for a Godfather game. Quote
e-freak Posted March 8, 2011 Report Posted March 8, 2011 ah ok. Dead Space 2 is an example, but I'm not sure if it's Unreal It's true, you could do a game without any (or few) loading screens in Unreal, but I guess it's a mess if you stop working with Corridor-Only Levels and not every LD has very strict restrictions on what how to do. Dead Space afaik uses an EA internal engine that was made for a Godfather game. I thought that was Dead Space 1. Wasn't DS2 migrated to a newer engine? Quote
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