PogoP Posted April 2, 2013 Author Report Posted April 2, 2013 It will be up there! It will be in the level design section. My site is now live, however, I haven't actually put in the content yet. That should be in by tonight or tomorrow, I just want to make sure it's functional first. It has changed a bit from my design because my design was a shitty Photoshop mockup, but I'm happy with how it turned out. I need to add links to my CV in the resumé section, too. Check it out: http://liamtart.com/ Quote
ElectroSheep Posted April 2, 2013 Report Posted April 2, 2013 Looks lik emine but better so it's good Quote
PogoP Posted April 2, 2013 Author Report Posted April 2, 2013 Definitely not better! Needs a lot of work Really going to focus on lots more environment work outside of NS2 over the next few months. Quote
Puddy Posted April 2, 2013 Report Posted April 2, 2013 (edited) I'd split up the source work into tf2 / black mesa. Use this as the thumbnail for black mesa (brighten it slightly though): Other than that, fantastic work PogoP. Incredibly sexy folio! I'm jealous. Did you make it all of it yourself? Edited April 2, 2013 by Puddy ElectroSheep 1 Quote
arhurt Posted April 2, 2013 Report Posted April 2, 2013 Yeah Black Mesa is relevant enough to deserve its own section IMHO. And congrats on your great work man! Quote
ElectroSheep Posted April 2, 2013 Report Posted April 2, 2013 +1 With Puddy two. This work desserve a page for itself ^^ Quote
PogoP Posted April 2, 2013 Author Report Posted April 2, 2013 (edited) Nice idea, Puddy. I've split it up into 2 sections. I designed the site, but my friend from uni made the site for me. Here's his site: http://www.samdoesth.at/ Ok, all my work is now up and online! Check it out guys, and let me know what you think. I've included a few shots of bits from the Alpine scene too. http://liamtart.com/ Edited April 2, 2013 by PogoP kikette, syver, Seldoon182 and 1 other 4 Quote
JeanPaul Posted April 3, 2013 Report Posted April 3, 2013 In my experience the cryengine is extreme and you could definitely cram like 900% more clutter into that scene FMPONE 1 Quote
FMPONE Posted April 3, 2013 Report Posted April 3, 2013 jps point is funny but also slightly true, why not add some a) light beams b) dust motes/flies c) flowers, etc Quote
Erratic Posted April 4, 2013 Report Posted April 4, 2013 (edited) More detail != better scene is very quaint so far. Edited April 4, 2013 by Erratic Quote
PogoP Posted April 4, 2013 Author Report Posted April 4, 2013 I'm definitely going to add in some flowers and detail the path a bit more, as I've said before. The path is just really flat at the moment. I am actually working on another scene at the same time, practicing doing a more realistic building scene. I'll have shots soon! Quote
Vilham Posted April 4, 2013 Report Posted April 4, 2013 My only complaint is that the grass sprites are too wide, it makes them obviously 2d. Quote
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