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procedural FPS


Pericolos0

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thanks guys! I'm really trying to polish up my systems right now so I hope to have a small demo soon =)

I rewrote the AI system this week, it's a lot more flexible now. I worked on some swarming behavior too. Basically small enemies will try to find a big enemy and designate him as their leader, then they will try to stay close to him :)

Here's a bunch of small brains following a big brain!!

wip17.jpg

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