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How about an ‘extra life’ checkpoint item? You can trigger it at any time to create a checkpoint, but you only get to reload once; when you die :crazy: Would create some funny situations: Using it carelessly is wasteful, but so is saving it until you die.

Edit: Just to be clear, this item would revert time, not just respawn you with no items.

that is a super good idea, and quite easy to implement :)! It would be cheaper than buying a save point, and make you basically respawn in the same level. I like it!!

Posted (edited)

that is a super good idea, and quite easy to implement :)! It would be cheaper than buying a save point, and make you basically respawn in the same level. I like it!!

Glad you liked the idea :) What I envision would be a single-use quicksave, basically. So depending on when you used the item, dying may take you several levels back.

To use the item well, you’ll have to make sure you activate it before, say, doing something really risky. And if you never use the item, it won’t save you (pun not intended) :) This gives a nice risk-reward relationship, I think.

Also, if you have real faith in your skills, there's an incentive to using the item immediately. After you save, use your first ‘run’ to memorize the levels. Then, when you die, use your knowledge to blast through the levels more efficiently. You’ll save health etc. and get shorter PAR times, increasing your high score.

I'm not sure if this kind of item should be a buyable commodity, though. In any case, it should be pretty rare.

Edited by Beefeater
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