jaboo224 Posted February 23, 2011 Report Posted February 23, 2011 Awesome as always peris! I look forward to seeing what you add next Quote
Bunglo Posted February 23, 2011 Report Posted February 23, 2011 Amazing what a few enemies can do to a game Quote
Pericolos0 Posted March 1, 2011 Author Report Posted March 1, 2011 Absolutely awesome Peris! Thumb up! Here what I would really enjoy u to add: - An interaction between the player and the environment like breaking the concrete floor, the metal wall and those kind of stuff. Something close to Redfaction and Minecraft. - Mp as said in the Wip thread. - Sounds? - A game name / Logo and such!!! Something cool as Persicorp, Periscore, ... Abandoned Colony ? yup all good ideas. Interaction with the environment I think has a lot of potential. Huge collapsing structures, destructible stuff etc , definitely something I want to do I just made a shotgun and added in some sounds! Try it out =). http://www.brameulaers.com/code/fps_setup_09.html I think next I want to try to make something with explosions... another enemy with a rocket launcher, exploding barrels etc =D Quote
ShadoW_ Posted March 1, 2011 Report Posted March 1, 2011 Looks amazing . Will there be some kind of goal later in this game? Like getting to exit point or sth. Right now after I've killed all enemies it was a little boring . Ofc I know it's just the working build, still looks like fun (I'm a fan os oldschool fps games). Quote
Pericolos0 Posted March 1, 2011 Author Report Posted March 1, 2011 Looks amazing . Will there be some kind of goal later in this game? Like getting to exit point or sth. Right now after I've killed all enemies it was a little boring . Ofc I know it's just the working build, still looks like fun (I'm a fan os oldschool fps games). yup definitely. I have it all set up actually, i just turned it off for now . There will be an exit to the next level, and I want every level to introduce something new to the game (something in the environment, a new enemy, a new item etc), and become slightly harder . Quote
dux Posted March 1, 2011 Report Posted March 1, 2011 I just realised that this reminds me of marathon. Quote
ShadoW_ Posted March 1, 2011 Report Posted March 1, 2011 Actually what I would really like to see is a minimap (beside ofc more guns/enemies/etc). If it has a minimap, then it's amazing . Quote
skdr Posted March 1, 2011 Report Posted March 1, 2011 To properly test this, please implement invert mouse option Quote
sarge mat Posted March 1, 2011 Report Posted March 1, 2011 Getting more and more impressive with every update! Quote
⌐■_■ Posted March 2, 2011 Report Posted March 2, 2011 pretty noice bloodsplashes remind me of redneck rampage Quote
Pericolos0 Posted March 2, 2011 Author Report Posted March 2, 2011 To properly test this, please implement invert mouse option hehe that shouldn't be too hard, maybe I will I found a nice way to generate donut shaped rooms, so now it will create nice wide circular hallways. That should create a bit more interesting layouts really need to start adding more visual interest to the environment now Quote
ShadoW_ Posted March 2, 2011 Report Posted March 2, 2011 really need to start adding more visual interest to the environment now I would rather focus on core gameplay/interface issues. "Make it work first, and then pretty". What's more, I like how "pure" it is now, and yet still looks pretty cool. Reminds me a lot of early days of fps games, and that's a plus . Quote
Pericolos0 Posted March 2, 2011 Author Report Posted March 2, 2011 hehe, I think you are totally right. But I think adding visual stuff that adds to the gameplay, like destructibles, pickups, crates, new textures to make rooms feel more distinct from each other would help a lot . edit: whoa.. 6000 pageviews? Did this thread get linked somewhere? Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.