mjens Posted November 15, 2011 Report Posted November 15, 2011 I love it. I want it now. I'll pay. Quote
GregBoffins Posted November 15, 2011 Report Posted November 15, 2011 In the first post you say "try it out" but the link is dead. Have you regretted from the idea of sharing the game? I´d really love to try this out. Sorry about that, there's some legal things I want to figure out before I can publicly share it again (really need to get that unity license, and get approval from my employer), and also I want to make sure the right version will go public, I don't really want this to spread too much yet . Why do u need Blizzard approval ? I don't get it! Because when you sign a development contract, they own everything you create, both outside and inside the work place. And your soul Most studios don't mind but you have to ask permission. I asked Ubi if I could work on a mod for Doom 3 and they had to go ask their lawyers, and they said no. So it's always best to ask. Quote
Vilham Posted November 15, 2011 Report Posted November 15, 2011 Must be an American thing, UK companies have those clauses, not even remotely based on law. In a court that would get thrown out so quickly. Quote
KungFuSquirrel Posted November 15, 2011 Report Posted November 15, 2011 Always worth checking to see what you can and can't do. I'm lucky enough to have a contract where LightBox owns what I create at work on office property, but retain the rights to work I create at home (though there are still some limitations). At Raven I recall artists owned all their work in their spare time, as many freelanced for RPG books and M:TG and the like. Usually easier for artists to get clauses like that than for other disciplines since it's much easier to do side projects that aren't game-related. Quote
dux Posted November 15, 2011 Report Posted November 15, 2011 I asked Ubi if I could work on a mod for Doom 3 and they had to go ask their lawyers, and they said no. So it's always best to ask. What. Whaaaaaaaaaaaaaat. Quote
knj Posted November 15, 2011 Report Posted November 15, 2011 I asked Ubi if I could work on a mod for Doom 3 and they had to go ask their lawyers, and they said no. So it's always best to ask. What. Whaaaaaaaaaaaaaat. Quote
GregBoffins Posted November 15, 2011 Report Posted November 15, 2011 I asked Ubi if I could work on a mod for Doom 3 and they had to go ask their lawyers, and they said no. So it's always best to ask. What. Whaaaaaaaaaaaaaat. Yup it's basically personal DRM Quote
Tschoppo Posted November 15, 2011 Report Posted November 15, 2011 i thought as long as you work for something that doesn´t get sold you can do what you like.. whats about toilet drawings made by you? Quote
Pericolos0 Posted November 15, 2011 Author Report Posted November 15, 2011 In the first post you say "try it out" but the link is dead. Have you regretted from the idea of sharing the game? I´d really love to try this out. Sorry about that, there's some legal things I want to figure out before I can publicly share it again (really need to get that unity license, and get approval from my employer), and also I want to make sure the right version will go public, I don't really want this to spread too much yet . Why do u need Blizzard approval ? I don't get it! Because when you sign a development contract, they own everything you create, both outside and inside the work place. And your soul Most studios don't mind but you have to ask permission. I asked Ubi if I could work on a mod for Doom 3 and they had to go ask their lawyers, and they said no. So it's always best to ask. I can see why, it could be considered helping out the competition (though it's a bit of a stretch) (and really lame) Blizzard allows outside work as long as your not competing with them, a lot of artists freelance in their spare time. It gets a bit more complex with game work, but in the end it's all about common sense. Don't make a diablo clone for another publisher for example . I'm 100% sure they will be okay with my game Quote
Rick_D Posted November 16, 2011 Report Posted November 16, 2011 interesting, so now we now that bliz's next game is not going to be awesome, because it won't be a proceedural fps in an old-schooly styling Quote
D3ads Posted November 16, 2011 Report Posted November 16, 2011 What happens if you draw a really good Garfield comic? Quote
insta Posted November 16, 2011 Report Posted November 16, 2011 What happens if you draw a really good Garfield comic? Impossible. Quote
Pericolos0 Posted November 16, 2011 Author Report Posted November 16, 2011 What happens if you draw a really good Garfield comic? *explodes in to a fine mist* Quote
Seldoon182 Posted November 16, 2011 Report Posted November 16, 2011 In the first post you say "try it out" but the link is dead. Have you regretted from the idea of sharing the game? I´d really love to try this out. Sorry about that, there's some legal things I want to figure out before I can publicly share it again (really need to get that unity license, and get approval from my employer), and also I want to make sure the right version will go public, I don't really want this to spread too much yet . Why do u need Blizzard approval ? I don't get it! Because when you sign a development contract, they own everything you create, both outside and inside the work place. And your soul Most studios don't mind but you have to ask permission. I asked Ubi if I could work on a mod for Doom 3 and they had to go ask their lawyers, and they said no. So it's always best to ask. I can see why, it could be considered helping out the competition (though it's a bit of a stretch) (and really lame) Blizzard allows outside work as long as your not competing with them, a lot of artists freelance in their spare time. It gets a bit more complex with game work, but in the end it's all about common sense. Don't make a diablo clone for another publisher for example . I'm 100% sure they will be okay with my game Well! Good to know! Hope for u peris Bliz's lawyers aren't enough stupid as Ubi ones. Quote
Pericolos0 Posted February 11, 2012 Author Report Posted February 11, 2012 I started looking at my enemies again. I redid the blue guy and set him up in such a way that I can make lots of variations from him with different colors/guns/gear etc. Should allow me to get a lot of different enemies in the game with minimum effort made with zbrush so he's normal mapped and everything of course Quote
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