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Posted

I wanted to share with you the Wall Worm Model Tools. It basically takes away 95% of the pain of getting your models into Source. The catch? Nothing, if you use 3ds Max!

Anyway, a brief list of features:


  • * Model Settings GUI Inside Max
    * Click export and models can go straight into Source
    * VTF exporting from model
    * Multiple Skin Export
    * Etc, etc.

You can see videos, download the tool and find docs at http://wallworm.com/projects/utilities/docs/ .

Enjoy!

PS. Thanks to Wunderboy and Cannonfodder for providing the SMD exporters used in the tool.

  • 5 months later...
Posted

Since I posted first, I've added Custom Gibs & Prop Data, L4D support, various batch functions, a quick-hull generator*, ragdoll support, bodygroup support and a lot more. Click here for the complete changelog.

*The Quick Hull feature (video below) is dependant on having a copy of Convexity--a version that is coming out soon. I've been collaborating with Maple3D to integrate that upcoming feature.

Also, here are some of the more recent videos on some of the features:

Quick Hull - Collision Model Generator

Creating Bodygroups

Creating a Ragdoll

Material Library Generator

Posted

Is it compatible with the Portal 2 version of Source?

I am assuming it is. It works with every version of Source I've been exposed to so far... but I haven't worked on anything for Portal 2 yet so I cannot say yes from experience. But I'm sure it does. A few mods (like L4D) require an extra setting in the tool's config... but I don't expect any problems.

But to be thorough, I'll report back in a week or two when I get around to testing Portal 2.

  • 1 year later...

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