e-freak Posted February 17, 2011 Report Posted February 17, 2011 continuity error in the trailer: the hotel-page gets slashed twice without any sign of the slash in the second one. Quote
Jetsetlemming Posted February 17, 2011 Report Posted February 17, 2011 the entire trailer also made me question who the possible protagonist of the game will be, or whether it was just a scene to show the "zombification" of an island, and if it was the latter, why not show something more interesting than a family in a hotel fending off zombies. What could be more interesting? It was intended to have a poignant, personal tragedy to showcase the larger tragedy of everyone getting killed by zombies. A montage of a bunch of different people getting killed would be more impersonal as there would be no time to feel for these characters before we move on to the next, leaving the trailer feeling like "just another zombie thing". The point of the trailer was to set a mood and cultivate anticipation for the game based on that. Being generic would go against that and make people dismissive. Quote
e-freak Posted February 17, 2011 Report Posted February 17, 2011 i think you are right on the money e- ! ok seems to be i was wrong http://www.axisanimation.com/ is the correct studio. Quote
mjens Posted February 17, 2011 Author Report Posted February 17, 2011 i think you are right on the money e- ! ok seems to be i was wrong http://www.axisanimation.com/ is the correct studio. Correct Quote
-HP- Posted February 18, 2011 Report Posted February 18, 2011 i think you are right on the money e- ! ok seems to be i was wrong http://www.axisanimation.com/ is the correct studio. Correct That's the same company that made the intro of the game I worked on (under siege) before joining Crytek. http://www.axisanimation.com/index.php?id=1015&loc=Work Quote
ReNo Posted February 18, 2011 Report Posted February 18, 2011 Oooh, and they're based in Glasgow, but an hour from my front door Not that I'm gonna be going for a job in CG trailers any time soon! Quote
Pampers Posted February 18, 2011 Report Posted February 18, 2011 http://www.gametrailers.com/video/cinem ... and/710674 here you can see it played out in normal order ^^ Quote
mjens Posted February 18, 2011 Author Report Posted February 18, 2011 First look at Dead Island by Destructoid: http://www.destructoid.com/impressions- ... 4120.phtml Quote
Buddy Posted February 18, 2011 Report Posted February 18, 2011 Since when are we doing proper games? Quote
KungFuSquirrel Posted February 18, 2011 Report Posted February 18, 2011 I wrote up some thoughts on the trailer: http://blog.button-masher.net/2011/02/1 ... -of-games/ {shameless blog promotion, eh? ) As great as the trailer is, I really don't get the sense the game's tone is going to match. Which, I mean, the game sounds good, but I think I'd rather play the type of game that could come from the trailer than the real thing. Quote
Chimeray Posted February 18, 2011 Report Posted February 18, 2011 I disliked the trailer at first, the first minute is boring. It takes a lot of time to actually hit me emotionally... And it only did so the second time, but also only partially cos it was the 2nd time I saw it. I also wouldn't have watched it again if it weren't for everyone hyping (overrating?) it at the office. Also, the little girl is so fugly and looks so fake compared to the rest causing the "uncanny valley" effect: http://en.wikipedia.org/wiki/Uncanny_valley Mori's hypothesis states that as a robot is made more humanlike in its appearance and motion, the emotional response from a human being to the robot will become increasingly positive and empathic, until a point is reached beyond which the response quickly becomes that of strong revulsion. However, as the appearance and motion continue to become less distinguishable from a human being, the emotional response becomes positive once more and approaches human-to-human empathy levels.[7] So yeah, revulsion towards the little girl... She wasn't just realistic enough. Not sure what I think of it in the end... It's too long, that's certain... At least for me it was. I hope the combat will not be the same like in L4D as well as movement, I also hope they make it very story driven. Dunno, not really interested... They'll have to do better with gameplay videos to actually get me to buy another zombie game. If they turn it into a brainless action game I'm not gonna like it, that's for sure. We'll see. I wrote up some thoughts on the trailer: http://blog.button-masher.net/2011/02/1 ... -of-games/ {shameless blog promotion, eh? ) Awsome suggestion, if the game is like that: A short game in which death is inevitable and you have a sandboxy environment in which you're free to handle the situation. Then it's insta buy, it's probably not gonna be as original though. My bet is on what I described earlier, but I really hope it isn't. Quote
Sentura Posted February 18, 2011 Report Posted February 18, 2011 the entire trailer also made me question who the possible protagonist of the game will be, or whether it was just a scene to show the "zombification" of an island, and if it was the latter, why not show something more interesting than a family in a hotel fending off zombies. What could be more interesting? It was intended to have a poignant, personal tragedy to showcase the larger tragedy of everyone getting killed by zombies. A montage of a bunch of different people getting killed would be more impersonal as there would be no time to feel for these characters before we move on to the next, leaving the trailer feeling like "just another zombie thing". The point of the trailer was to set a mood and cultivate anticipation for the game based on that. Being generic would go against that and make people dismissive. but that's the thing: it doesn't feel poignant, it just feels over done, as if it's supposed to convey some meaning but without having a trace of that meaning whatsoever. it isn't interesting, it's boring: zombies killing people. haven't we seen this before? so it's a family, are you supposed to feel different now? just because it worked for you doesn't mean it works for everyone; you're confusing opinion for fact. i'm sure rick would be proud of me now. Quote
Minos Posted February 18, 2011 Report Posted February 18, 2011 lol only sentura would try to find the meaning of life in a zombie game Since when does a zombie game need to have morals to be fun? Quote
Sentura Posted February 18, 2011 Report Posted February 18, 2011 lol only sentura would try to find the meaning of life in a zombie game Since when does a zombie game need to have morals to be fun? it was exactly these kinds of idiotic posts i wagered i'd see after posting my opinion. i never said a zombie game needs morals to be enjoyable, but we're not even talking about the goddamn game here, we're talking about a glorified trailer. maybe it did something for you. fine. but that doesn't mean it did something for me. ps: every decent movie out there, even trailers, have a moral. there needs to be a reason for a story to be told. Quote
Thrik Posted February 18, 2011 Report Posted February 18, 2011 The aim of the trailer was to make it hit home how those you love becoming the murderous enemy would be rather distressing, never demonstrated more effectively than when your own daughter turns against you. Clearly this hits some much more than others, and it's far from a new theme — most zombie movies involve such conflicts. The reason people like the trailer is because it takes a standard element of most zombie fiction and does it in quite an evocative manner. It is undeniably a novel way of presenting such a scene. It's not perfect and I think the hype has brought out many people's natural resistance, but it's a nice little teaser. It's not like there won't be later trailers that show the proper gameplay some so desire. Quote
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