sk3tch Posted December 11, 2004 Report Share Posted December 11, 2004 Until I scavange enough $$ to get a new computer...I'm still gonna map/play counterstrike 1.6. I want to make one more map for HL1 engine before I go. This map is nothing like some of the great works I've seen in these forums...I will listen to any criticisms and apply it to the map. Textures by blazeeer mainly ( hope he don't hate me for abusing them :roll: ). Quote Link to comment Share on other sites More sharing options...
mike-0 Posted December 11, 2004 Report Share Posted December 11, 2004 Looks pretty good, for a CPL style map. Change the bridge texture. It's too dark and contrasts too much with the other textures. The first and third screens look decent, but the other 2 areas need work. Quote Link to comment Share on other sites More sharing options...
Duff-e Posted December 11, 2004 Report Share Posted December 11, 2004 doesnt look bad at all i think you should change up the lighting a bit though....a little darker in places Quote Link to comment Share on other sites More sharing options...
ReNo Posted December 11, 2004 Report Share Posted December 11, 2004 Was about to say "Looks too much like the HL1 engine" until I actually reach your post - since you don't see many of them these days I guess I'm just not used to it Doesn't look bad but uses too much brick in the second last picture, some colour / material variation wouldn't hurt the scene. Quote Link to comment Share on other sites More sharing options...
Minos Posted December 11, 2004 Report Share Posted December 11, 2004 The map needs: * Better textures * Better lighting * More thematic elements * Better Skybox * Trims on the edges thats it Quote Link to comment Share on other sites More sharing options...
sk3tch Posted December 11, 2004 Author Report Share Posted December 11, 2004 The map needs: * Better textures * Better lighting * More thematic elements * Better Skybox * Trims on the edges thats it textures - Ok...got some ideas/textures I can use? I only have 2 gig of hd spaceleft off 10 gigs...and I thought blaz's textures were really good. lighting - more shadows? darker? HELP! thematic elements - You mean like barells? I'm going to add pipework and electrical lines later on...is that what you mean>? skybox - I'll work on getting a better one trim - the part I save for last and TAKES SO DAMN LONG. Quote Link to comment Share on other sites More sharing options...
ReNo Posted December 11, 2004 Report Share Posted December 11, 2004 I think by thematic elements he meant anything that gives the map a theme. Your missile/rocket thing would be an example (albeit a rather ugly one in my opinion, poor texture choice!), as would pipes, smokestacks, whatever makes the map feel like the place its meant to be. Quote Link to comment Share on other sites More sharing options...
Minos Posted December 12, 2004 Report Share Posted December 12, 2004 The map needs: * Better textures * Better lighting * More thematic elements * Better Skybox * Trims on the edges thats it textures - Ok...got some ideas/textures I can use? I only have 2 gig of hd spaceleft off 10 gigs...and I thought blaz's textures were really good. lighting - more shadows? darker? HELP! thematic elements - You mean like barells? I'm going to add pipework and electrical lines later on...is that what you mean>? skybox - I'll work on getting a better one trim - the part I save for last and TAKES SO DAMN LONG. Textures: poke646.wad, the doener king's, slicky's, Max Payne, there are a lot of cool wads Lighting: More shadows and use of colors could be better. I'd go for a blue/pink'ish light_env and use texlights instead of light entities. Also try to avoid using the default values (like on those lamps on the first pic). And use -gamma around 0.75 (should make the map a bit darker). Thematic elements: what reno said Quote Link to comment Share on other sites More sharing options...
static07 Posted December 12, 2004 Report Share Posted December 12, 2004 If it's a CPL style map, I wouldn't care to much about a theme, everything has been done, just do something with those "roofs" a trim or summin. Quote Link to comment Share on other sites More sharing options...
sk3tch Posted December 12, 2004 Author Report Share Posted December 12, 2004 Ok...believe it or not...I've always heard of texture lighting...just never used it. I can't believe this was something I could've used right along...Jeez am I new :roll: . As far as lighting and sky...Is this what is up to par?: I notice CS players like brighter environments...by no means am I really trying to make a CPL map. This is my 2nd attempt at a de_map...using an older engine. ...and I know I'm not very original with the "mill/brick" theme...but I figure I want to walk before I can run. Quote Link to comment Share on other sites More sharing options...
Jezpuh Posted December 12, 2004 Report Share Posted December 12, 2004 So where's the mill? Quote Link to comment Share on other sites More sharing options...
sk3tch Posted December 12, 2004 Author Report Share Posted December 12, 2004 So where's the mill? mill is defined as : A building or collection of buildings that has machinery for manufacture; a factory. yeah...Ill add machinery later. Quote Link to comment Share on other sites More sharing options...
Algor Posted December 12, 2004 Report Share Posted December 12, 2004 Isn't one of Narby's CPL maps called mill something? D: Quote Link to comment Share on other sites More sharing options...
Tequila Posted December 12, 2004 Report Share Posted December 12, 2004 Isn't one of Narby's CPL maps called mill something? D: Funnily enough, yes! 1/10 for originality! Quote Link to comment Share on other sites More sharing options...
sk3tch Posted December 12, 2004 Author Report Share Posted December 12, 2004 I can always change the map name. ...and I know I'm not very original with the "mill/brick" theme...but I figure I want to walk before I can run. Quote Link to comment Share on other sites More sharing options...
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