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Nicholas Seavert - Environment Artist/Level Designer/Effects


Jangalomph

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Level Designer/ Effects Artist

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Name: Nicholas "Jangalomph" Seavert

Location: Sumter, South Carolina - USA

Age: 17

Goals: I hope to be accepted into a game studio as a cinematic's and effects artist dealing with particles. Crytek or Valve would be nice. :lol:

Although any studio would be nice!

Contact: nickseavert@sc.rr.com

Looking for mod work? No

Looking for a job? Not currently

Mods:

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Half life 2: Episode 2

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http://www.moddb.com/mods/sabotage

-Mapping, Coding, Particles, Textures, Models, Story, Leader, Video Production

http://www.moddb.com/mods/orange-box-base-mod-developers-kit

Every aspect of this "base". Click the moddb for more info.

http://www.moddb.com/mods/shift

Particles

http://www.moddb.com/mods/no-more-room-in-hell

Particles

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Crysis

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http://www.moddb.com/mods/screaming-eagles-rendezvous-with-destiny

-Particle Effects, Coding, Flow Graphs, Time of Day (Tod)

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Programs I can use:

  • [*:2f6ouoqg]Hammer World Editor(Excellent)
    [*:2f6ouoqg]Maya (intermediate)
    [*:2f6ouoqg]CryEngine 2 Sandbox Editor (intermediate) -- Particles+++
    [*:2f6ouoqg]Valve Particle Editor (Pretty good)
    [*:2f6ouoqg]Face Poser(basics)
    [*:2f6ouoqg]Visual 2010 C++ Express (Weapons, Effects, Some NPC Coding)
    [*:2f6ouoqg]Gimp Photo Editor (Basics)
    [*:2f6ouoqg]XSI Mod Tool (Basics)
    [*:2f6ouoqg]VTF Edit (intermediate)
    [*:2f6ouoqg]X-RAY Engine (Stalker) Coding - (intermediate)
    [*:2f6ouoqg]Microsoft Visual basic (#)?- (High school coding class - 1 semester)
    [*:2f6ouoqg]VUE 7 (basics)

Atrium:

sb_mapfallen0015.jpg

sb_mapfallen0016.jpg

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Sabotage:

sb_appartments_10000-1.jpg

sb_appartments_10001.jpg

sb_city0003-1.jpg

sb_mapfallen0017.jpg

sb_mapfallen0018.jpg

sb_mapfallen0019.jpg

sb_mapfallen0020.jpg

sb_mapfallen0002-1.jpg

sb_mapfallen_20023.jpg

sb_trainrundown40000.jpg

sb_trainrundown40009-1.jpg

sb_trainrundown40010.jpg

sb_trainrundown40011.jpg

sb_trainrundown40012.jpg

sb_trainrundown40014.jpg

sb_trainrundown40023-1.jpg

contest10012.jpg

contest10011.jpg

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Screaming Eagles/Crysis Modding:

ScreenShot0034.jpg

Flowgraph1.jpg

ScreenShot0019-1.jpg

ScreenShot0024-1.jpg

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Explosions

ScreenShot0008.jpg

Blood

ScreenShot0005.jpg

Plane Going Down + Particles

ScreenShot0024.jpg

Models - Maya:

Glock18L.jpg

m1sideFinal.jpg

shelf.jpg

Spigot.jpg

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Source Engine Particles

Shouldbenuke.jpg

sb_city0005-1.jpg

sb_trainrundown40035.jpg

sb_city0006.jpg

sb_city0004-1.jpg

NOTE: Check out the coding section to see a video of some more particles.

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VUE 7

Planefallfinal1.jpg

Riversidereeds2.jpg

Riversidereeds1.jpg

NOTE: Airplane models are NOT mine. They came with the program.

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Face poser

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Coding

I made the particles also.

I hope you guys enjoyed looking at my portfolio!

-Jangalomph :science:

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Two tips of the hip:

Finish your education (in terms of finish college and go to university or make an apprentinceship) (I don't know if you plan on going games with 17 that is)

Try working on one really great Portfolio piece, combining all the effort you put into the rest of your stuff. Right now it looks like a great amount of work spread on too much unpolished stuff. Get that focused and show you can pull of one great thing, skip the rest :)

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Yeah as e-freaks has said, focus on one thing. Being able to do other things is a plus but only if you can do them well. Lots of people seem to make this mistake and on their portfolios/websites state they are all these things, don't focus your efforts into one thing and do it very well.

And definately go to uni. Not nessecarily doing a design course though tbh. You have a good 4 years before you will finish uni and thefore have plenty of time to build up on your work in your own time.

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