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Posted

cryengine is easy to make stuff look good in, the lighting is fantastic and the material rendering is pure awesome.

the pipeline for cryengine is not that great though, and certain things just aren't very well supported or developed at all. this is easy to see when using the sdk for mods, the animation and physics sysems leave a lot to be desired.

i think it's a great engine and would love to work with it again but overall i think it really lacks a lot of important features and the architecture surrounding it don't make it that easy to work with in a professional environment.

i think what makes crytek games look so good is the artists and programmers and animators and designers that make them. some of the most inspiring people have worked on their games and it shows.

then you go and look at some other people who have licensed the engine and it looks like shit.

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Posted

The tech, as I understand it, is not very simple/user-friendly

dunno who told you that but it's complete bullshit

For home users that is (should have clarified that). It was the reason, or excuse, why BC2 never got a level editor/SDK.

Now, I can only find a quote about Frostbite 1, so I may have jumped to conclusions. I know your General Manager has said the tech is staying within EA in any case.

Perhaps you can enlighten us? Would an SDK/level editor release be viable?

"This version of Frostbite just really doesn't support (modding)," Van Dyke explains. "The way our tools are setup for Frostbite currently - this isn't the plan for the future - it's all within a network structure, so we have servers, a network farm, hard drives all over the place, caching systems. For the development team it's not even a realistic thing to try to pretend we could put out. So we just bit the bullet and were honest and were like, 'This is not something we can do with this game.'"

http://kotaku.com/5485700/bad-company-2 ... -community

  • 2 weeks later...
Posted

no mod tools

no surprise.

Swhat they said last time. I like how it's acknowledge that even without the mod tools, mods will still happen, yet with mod tools it'd be too difficult for people :/

I think there's another reason why there wont be any but oh well.

Posted

EA Europe VP Patrick Söderlund has said DICE doesn’t currently have plans to add modding tools to Battlefield 3, as it thinks the Frostbite 3 engine will make modding “too big a of a challenge” for people.

\Facepalm

Posted

TL:DR version:

Our tools are a mess and since its the industry standard to have shitty tools we're not gonna make them better because our time is better spent elsewhere (like making games)
Posted

the tools are actually awesome but they are all interlinked like a web, and to release them would mean untangling a web so people could make animu lolicon big titted japanese marines fighting robots.

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