Rick_D Posted June 25, 2011 Report Posted June 25, 2011 cryengine is easy to make stuff look good in, the lighting is fantastic and the material rendering is pure awesome. the pipeline for cryengine is not that great though, and certain things just aren't very well supported or developed at all. this is easy to see when using the sdk for mods, the animation and physics sysems leave a lot to be desired. i think it's a great engine and would love to work with it again but overall i think it really lacks a lot of important features and the architecture surrounding it don't make it that easy to work with in a professional environment. i think what makes crytek games look so good is the artists and programmers and animators and designers that make them. some of the most inspiring people have worked on their games and it shows. then you go and look at some other people who have licensed the engine and it looks like shit. Quote
Puddy Posted June 25, 2011 Report Posted June 25, 2011 The tech, as I understand it, is not very simple/user-friendly dunno who told you that but it's complete bullshit For home users that is (should have clarified that). It was the reason, or excuse, why BC2 never got a level editor/SDK. Now, I can only find a quote about Frostbite 1, so I may have jumped to conclusions. I know your General Manager has said the tech is staying within EA in any case. Perhaps you can enlighten us? Would an SDK/level editor release be viable? "This version of Frostbite just really doesn't support (modding)," Van Dyke explains. "The way our tools are setup for Frostbite currently - this isn't the plan for the future - it's all within a network structure, so we have servers, a network farm, hard drives all over the place, caching systems. For the development team it's not even a realistic thing to try to pretend we could put out. So we just bit the bullet and were honest and were like, 'This is not something we can do with this game.'" http://kotaku.com/5485700/bad-company-2 ... -community Quote
Bunglo Posted July 5, 2011 Report Posted July 5, 2011 no mod tools no surprise. Swhat they said last time. I like how it's acknowledge that even without the mod tools, mods will still happen, yet with mod tools it'd be too difficult for people :/ I think there's another reason why there wont be any but oh well. Quote
Chimeray Posted July 5, 2011 Report Posted July 5, 2011 EA Europe VP Patrick Söderlund has said DICE doesn’t currently have plans to add modding tools to Battlefield 3, as it thinks the Frostbite 3 engine will make modding “too big a of a challenge” for people. \Facepalm Quote
Pampers Posted July 6, 2011 Report Posted July 6, 2011 http://forums.electronicarts.co.uk/batt ... tools.html read this and you will understand Quote
Thrik Posted July 6, 2011 Report Posted July 6, 2011 Sweet fucking jesus, what a minefield. Makes working with Valve tools sound like a cinch. Quote
Skjalg Posted July 6, 2011 Report Posted July 6, 2011 TL:DR version: Our tools are a mess and since its the industry standard to have shitty tools we're not gonna make them better because our time is better spent elsewhere (like making games) Quote
Rick_D Posted July 6, 2011 Report Posted July 6, 2011 the tools are actually awesome but they are all interlinked like a web, and to release them would mean untangling a web so people could make animu lolicon big titted japanese marines fighting robots. Quote
Skjalg Posted July 6, 2011 Report Posted July 6, 2011 but i wanna play an animu lolicon big titted japanese marine Quote
Gloglebag Posted July 6, 2011 Report Posted July 6, 2011 Well that makes you appreciate the effort valve/gearbox/crytek put in to release shit to us. Quote
Mazy Posted July 11, 2011 Report Posted July 11, 2011 http://www.eurogamer.net/articles/2011- ... -3s-sights Great Quote
Puddy Posted July 11, 2011 Report Posted July 11, 2011 I was probably getting it at retail anyway, but damn they if they demand origin-authentication... Quote
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