Pampers Posted March 29, 2012 Report Posted March 29, 2012 is there an overview somewhere that cover the attachment changes? Quote
knj Posted March 29, 2012 Report Posted March 29, 2012 http://blogs.battlefield.com/2012/03/game-update-will-drop-on-the-27th-of-march-for-playstation-3-xbox-360-and-pc-will-come-soon/ Quote
Puddy Posted March 30, 2012 Report Posted March 30, 2012 Guys... try the G3 with heavy barrel on mid-long range focused maps... enjoy! I also noticed that the RPK now has extended mags (200 bullets), whilst the m27 IAR doesn't. Also, the extended mag still has the appearance of a 45 round box magazine (and not a 200round beltfed, a 200round drum or something).So yeah, I'm thinking that's not fully intentional. Quote
Grinwhrl Posted March 31, 2012 Report Posted March 31, 2012 I'm not liking this new patch, not 100% sure why, but since the patch came out I have not been enjoying it at all. It has this horrendous network lag all of a sudden. I think I might be finished with it tbh. Quote
Pampers Posted April 1, 2012 Report Posted April 1, 2012 try adjusting the latency slider or whatever its called in the settings Quote
Zyn Posted April 1, 2012 Report Posted April 1, 2012 This new patch really overdid the suppression mechanic. Now you get suppressed if someone just farts near you. On the other hand, those suppression ribbons just keeps pouring in. And it's funny how the RPK now got extended magazines as attachment, bumping its ammo-count up to a whooping 200, and it got a ordinary magazine too, so it reloads fast as hell compared to the other LMGs (except the M27 IAR but that thing doesn't have extended mags). Quote
kleinluka Posted April 2, 2012 Report Posted April 2, 2012 i dont know why so many people are bitching about the patch, i haven't noticed too much of a difference tbh Quote
Puddy Posted April 2, 2012 Report Posted April 2, 2012 It is a very dramatic change really (with suppression). If you're moderately suppressed, your first three fired rounds will have the accuracy of the 8-10th rounds non-suppressed (guesstimation). I still haven't decided if it's for the better or worse. The bonus of the change is that it can give support a whole new role it didn't really have before, which is good. Quote
Pampers Posted April 2, 2012 Report Posted April 2, 2012 overall i like the changes, haven't had any real problems with it so far Quote
PaulH Posted April 3, 2012 Report Posted April 3, 2012 Can anyone confirm that on 360 the patch eliminates issues with people sniping with super accurate USAS/Frag round combinations? Haven't really played it since they started doing that but am thinking about getting back into it for the new map pack Quote
Squirrelly Posted April 4, 2012 Report Posted April 4, 2012 Slightly reminiscent of 1942. Ahh, nostalgia. Quote
Vilham Posted April 5, 2012 Report Posted April 5, 2012 My god. The latest patch turned this game into a crock of shit. I believe the DICE moto is: Nerf everything, buff snipers. Quote
Puddy Posted April 5, 2012 Report Posted April 5, 2012 wait, what? snipers? what's wrong with them? Quote
knj Posted April 5, 2012 Report Posted April 5, 2012 yeah the patch is a strange thing, but woot with snipers ? Quote
kleinluka Posted April 5, 2012 Report Posted April 5, 2012 It is a very dramatic change really (with suppression). If you're moderately suppressed, your first three fired rounds will have the accuracy of the 8-10th rounds non-suppressed (guesstimation). I still haven't decided if it's for the better or worse. The bonus of the change is that it can give support a whole new role it didn't really have before, which is good. Whenever I get suppressed I go find cover and two seconds later I am fine again. I dunno, I don't think it's that bad. Just put your sunglasses on and deal with it. No, but seriously... according to an interview with DICE they are going to lower the suppression again in the next update. I forgot who they interviewed, I think the producer, and I don't have the exact quote but basically he said that "we knew where the min was before, now we know where the max is, so we are going to find a middle ground between the two". My god. The latest patch turned this game into a crock of shit. I believe the DICE moto is: Nerf everything, buff snipers. I think people often forget the complexity of balancing a game like Battlefield. I mean here is a game that you can play online with 64 players. Every bullet travels in real time, there are different classes....each with their own specialization, there are many different vehicles, even armored vehicles,...tanks, helicopters, freaking JETS and rocket launchers and somehow all of them have to be balanced while still retaining their own individual trademark feel that makes you say "yes, this is how an M4 should behave". On top of all that there are large open maps, tight close quarter maps, but the game needs to feel evenly balanced no matter which map you play. And it needs to appeal to all sorts of different play styles. I dare any company to try and get this perfectly right on the first try. Quote
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