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Posted

the crane holds the RPG. However with the physics objects as it is on it, when I had the crane moving the constraints acted quite wierd and would start spazzing out after 45 seconds of the level operating. I'll keep playing with the physics but how I have it set up it doens't look there is going to be much hope for that. I understand you want for that, because that was my original plan. For now you'll have to just deal with a platform that moves when jumped on, but the crane wont be tugging the platform anywhere sadly.

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Posted

sonic and i had some fun tonight. We decided to prove to you all there ARE physics objects EVERYWHERE and gathered some and put them in the cart. However the car proved to be too small so we moved to the truck. Even the truck couldn't handle the portion of objects we gathered. SO THERE.

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Posted

That's about the amount of physicalized objects in one room of the hl2dm prison map ;)

It's not a problem, your map layout and the overall gameplay in the map is more old fashioned, more open spaced with not so many physicalized objects like in the official hl2dm maps. That doesn't mean it's bad, it's both fun, it's a matter of taste.

Posted

personally i think you should spice it up a bit since its a construction site....what do i mean? put some breakable scaffolding that have gigantic concrete barriers or something on top and if you break it it will kill the guys under it

just a suggestion....especially if you're planning on entering this into the contest....because if i were them i would want to see the "omg super cool amazing physics" some how incorporated in a new way (besidse tossing an explosive barrel in someones face)

Posted

personally i think you should spice it up a bit since its a construction site....what do i mean? put some breakable scaffolding that have gigantic concrete barriers or something on top and if you break it it will kill the guys under it

just a suggestion....especially if you're planning on entering this into the contest....because if i were them i would want to see the "omg super cool amazing physics" some how incorporated in a new way (besidse tossing an explosive barrel in someones face)

the problem with that is it's only a one time thing. the second somebody does that, it's over. Anything that is dynamic in multiplayer maps needs to be repeatable for it to have any merit.

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