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Posted

i havnt played it, but from the shots it looks pretty barren... like a hl1 map almost. you should liven it up a little with some machinery maybe, scaffolding, construction site stuff.

All that stuff is there, you just had to find something dumb to bitch about because you know its a good looking map. All stuff is in the map, There are many things you can toss around, there is scaffolding, but there are not a lot of HL2 props that relate to that stuff unless you want giant piles of head crabs on the ground... On top of that where do the rules state the map has to look or have crap other then textures from or in HL 2 ??

The map is good, abit dark from me, but the latest version of the map which I just got done running around has come a long way from what it started as. The map is the win, but what ferret is going to do will be BETTER and pwn you all MUAHUAHUAHUAHUAHAUHAUHAHU

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Posted

Those round shaped "metal columns" (?) above the entrance look strange (I hope you get which ones I mean) and you could go a little bit more wild with them in general, in terms of height and such (a couple which stick out etc.).

But this is detail anyway, I would love to playtest the map with you guys or at least take a run through the map on my own to give some more feedback.

It's looking very promising.

Posted

Finally a decent map for HL2DM. Dude - you are the awesomest mapper. I must say, this is the best i've seen so far for HL2. Fairytale was the best for HL1. Good job.

I dont have HL2 yet, so i have a question. Is the crane a prop or brush stuff? Looks like a prop to me, but i wanna make sure.

Posted

Wow Ferret, looking hot as allways~~

I like all the open areas as i think open combat is the real deal. Some red and green lights (just small strong ones) placed naturaly around the map could also look good. Breaking the grey and white lighting..

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