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Posted

Good work, and I have some suggestions:

- Make the ground into a displacement also. You can make your own blended materials for this, so you can keep the current texture and add spots of grass, together with detail.vbsp to add 2D-grass detail sprites on the grass-spots on the displacement (omg, hard to read eh?). Some bulges here and there but not mountainpeaks :P .

- Spotlights in dark areas, like the red cagelight-prop with an intense red light_spot pitched downwards from the prop.

- Env_sun :P

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Posted

There's one thing I notice in HL2 maps...they're so gloomy and grey (except the sky).

Nice job on the map so far von*ferret ...Only thing I would complain about has more to do with the new engine than you. :wink:

Posted

Looks cool to play and I like the theme, but to me it just doesn't look like source. Most likely because you have been liberal with your use of props and displacement surfaces ;) On a more serious note though, adding in more colour and contasting lighting will make a huge difference, as would a bit of an increased detail level. Got potential though, looking forward to playing it :)

Posted

-Spotslights have been included in the latest built.

-Env_Light will stay the same. I like the dirty feeling. Color will come from the action, spotlights, and players.

-The map is probably not going into the HLDM contest RD. SPeaking of which I'd love to talk to you about entities.

-the Sorroundings are not on display for a reason, they are not done yet. I'm focusing on getting good frame rates with what needs to be in place before sprinkling the building props everyone goes gooey for.

-I'll look into adding grass detail sprites to the dirt, but I dont know how and at this point there are other priorities. But we love the idea and tried it yeterday afternoon real quick.

-This skybox doesn't have a real "sun" location so an env_sun might not be nesc.

-Strat I know it doesn't look complex and uber interesting. But that is kinda the point. The gameplay is intense and different from anything else you're going to find for HL2DM.

-Reno I think you're meaning to say I've been "conservative" with my use of displacement and props. Like I said, i added spotlights I'll try to update the pics sooner or later.

Posted

i havnt played it, but from the shots it looks pretty barren... like a hl1 map almost. you should liven it up a little with some machinery maybe, scaffolding, construction site stuff.

if its for hl2dm it should have lots to throw around also, i dont see much!

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