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Level Design/Environment Artist Demo Reel Examples?


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Posted

Hey guys,

I'm ramping up to create a demo reel to go alongside my portfolio. I was looking for any advice you guys could give me to create a standout demo reel.

Examples of successful demo reels would be appreciated.

cheers!

:D

Posted

Oh wow, the return of the prodigal man. Good to see you're still around and kicking some levels.

I'd simply use a few of our top portfolios (insta's, philipk's, skdr's, etc) and follow that as a baseline. Your screenshots just simply speak volumes already.

Posted

Furyo - Thanks for the kind words!

seir - Thanks for the link, very handy reference indeed.

I was looking for examples of demo reels though, not necessarily portfolios.

Any quality demo reel links?

I want to make one, but am not really sure the format to use etc.

Posted

In my experience, the only people in games using demo reels are VFX artists and Animators (that need to show their stuff moving). For Level Design, I wouldn't sweat it.

Posted

If you aren't using a demo reel you would want to use a layouts though? Coz from the modding scene Ive got one view that you can just use images, literally everyone in the industry I know thinks that is no where near enough as it shows no actual design skill.

Posted

A download link is far from ideal though, it requires a reader/employer to have the game mentioned and requires a lot of effort to actually appraise your design work. :/ That's why im pretty stumped on this issue. I can see the advantages to both. Just images keeps your portfolio simple and looks nice, but it doesn't really display any understanding of design.

I also don't seem to see many portfolios with layout stuff at all, atleast not on any of the modding sites.

Posted

I think Filip did a good job using videos to explain the thought process behind his work. Of course, this isn't something that can be achieved by everyone but I think that dedicating a page to each of your levels explaining why you did certain things would be good to do.

Posted

Thanks. I already made a start on writing my thought process for each item on my portfolio but unfortunately I'm making slow progress due to other commitments. :quagmire:

Posted

The reason I don't explain everything is to keep things to say for the phone interviews or onsite interviews. I think your text should inform the reader than you know enough, give him material to ask interesting questions, and then wow him by answering them with all your knowledge

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